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Centipong on the Xbox...
19th January 2009  
I'm not sure if you figured it out from the picture I posted the other day, but it seems that the project I'm currently working on in XNA will turn out to be Centipong.

To be honest, I wasn't actually planning to do Centipong!
I was actually just shoving in a basic sprite, and getting it bobbing around on the screen, in order to duplicate my basic "Blitz 2D-in-3D" command set within the XNA environment.
So far that's working out rather well, and I've near enough created a nice little shell program which I can then (hopefully!) copy+paste about the folder, as if it were a template.
I say hopefully.. I mean, surely Visual Studio wouldn't end up with all my games being the same name, and breaking all kinds of crazy things.. Right!?
Maybe it would!
Who knows!

Still the basics are in, and so far I've not destroyed Windows, so all signs point to me actually being able to do this! Blimey!

And yet, I continue to play with the little Centipede pods, and.. Well, I suppose I might as well finish the thing off.
Yesterday, the sound effects all went in, and I started on a nice new mp3 edition of the theme tune (since XNA doesn't look like it's going to be playing mods any time soon.) which actually turned out rather well.
Today I'm going to carry on learning the ropes, and I'll have to sort out all that fancy-pants "Widescreen" stuff..

Meanwhile, here's a work in progress of the new theme.
: Download

Keep in mind that I'm working on a Celeron system with really rubbish "desktop" speakers, and that it'll more than likely sound better once I've a decent setup again!

Oh, and don't worry, there's still a regular game this week! I'll post it tomorrow!

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