New games every week!
22nd May 2017
After each weekly game is posted, people LOVE sending me their own little reviews!
Send me yours to get it posted in these topics!
Thanks to RSKGames (Who's a Patreon supporter, btw!) for his now regular weekly review!
I've always loved the functionality of these things, and trying to code one that works in any given screen resolution/ratio is somewhat of a challenge.
The last time I coded one it mostly got unused as simply the unseen credits screen on my games. This time, I dared to make it playable.
I do love a good insta-death mechanic! I know lots of people don't, but when it feels right, it has its place.
I switched on the "Move until you turn" option because initially it was FAR too easy to hold back at the edge of the screen, and spam the enemies to death! By adding constant-movement into the mix, and ensuring you only shoot in the direction you're moving, I managed to get a nice mix of death and destruction out of it.
It's certainly no "SpikeDislike Risk/Reward", but it's better than just camping in the corner, blasting everything to pieces.
The 10-point tokens was VERY last minute, as I only added that in, this very morning!! If you check out the various screenshots you'll notice no tokens, and also that the enemies don't have their "Center Spot".
The enemies only collide with their center spot, but I needed larger (easier to see!) simpler enemies. Rather than make their collision detection so much larger, I simplified it by making on the center spots be colliding.
I'm not sure if people will "see" that, or whether they'll complain that the big squares keep passing through them!!
Time will tell, I suppose.
When the Testcard first came onscreen, it usually appeared with a TestTone, which then traditionally switched out for some classical music or otherwise, after a short while.
I was aiming for that sort of feel, with this week's "Choon", although I doubt everyone will get that reference!
As for Breaded.. Oops!!
Breaded is part of my framework, and is a simple test mp3/ogg, for checking the music works in various scenarios. I usually delete the file before finishing off the final compiles.
I rushed a bit, this morning
The uniqueness made all the more special with the inclusion of a Testcard. If the game had been on a generic starfield, I'm not sure it'd have felt as good.
New games every week!