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Player Thoughts - Monsters Ate My Cheesecake
25th July, 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.
If you'd like to join in with the feedback, leave a comment on the game, email me, or just Tweet at me!
This week's game is Monsters Ate My Cheesecake!
A nice and simple game.. Limited quite a lot by the torch!
The effect was the simple starting point for this week's game. Could I do a nice lit-up torch effect, with only Alpha values to achieve it?!
Seems I could. Hurray!
I'm not 100% happy about the "Facing a wall" blackness, though. I think a little bounced light would've helped, but my maths wasn't working out!!
The reload, and the fact that everything in the game is so slow, is all down to the darkness of the game.
It was really hard to get my usual fast-paced action into this game. Things can't exactly "run" at you when everything's so dark.
So, the enemies were slowed down to a crawl, along with the player's speed.
The slow reload was then added in because otherwise the player became too powerful and everything got far too easy.
I also had a three lives system, earlier in the build, but that didn't quite work either.
In many ways, this game is quite a departure from my usual game style.
It kinda works, but it's also kinda broke!
I'm really not very good at this style of game! Atmosphere just isn't my thing, is it!?
I also tried doing a slow string/piano thing for Letter Lattice, too.
It's not very good, either, and is quite repetitive, but has been left in the first iOS release of the game, just to annoy folk
I fully expect 95% of comments to be of the "That music's shit!" variety.
Scoring was a last minute addition, but even that changed quite a bit. For a while, the scoring was..
Shoot a monster - 5
Kill a monster - 15
Pick up Ammo - 50
But then I found myself just wandering around and picking up all the ammo.
Balancing scoring can be tricky, sometimes.
What you think might work, ends up not working at all.
Yeah, it's a nice engine. Shame about the game, but it's just too dark to do anything more interesting with.
I'd like to have a mass of Geometry-Wars style enemies, swarming all over the level. But there just wasn't any way that you could fight them off in the dark like that.
The darkness made the whole game slower, and as much as I tried to get a good game out of it, it wasn't as successful as I'd have liked.