A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
About Games Tools Music Pixelart Poetry Home Patreon Suggest Scores JNKPlat Petit Switch
iPhing "View Based" Jumpstart : Part Two : Touching
  27th May, 2010
Note : Inexperienced user ahead!!

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings)

Part One : Tilemap
Part Two : Touching
I've written this in near-realtime, so where I look like I'm freaking out about the language, I am actually freaking out about the language.
Feel free to nitpick all the many faults that probably appear within this week's little adventure!! Together, we can make my phings better!


This week, we take the same grid thing that we made last week, add an array of images, and then make all the little grid points tappable.

Took ages getting this one working, but I got there in the end. No idea if it's broken, yet! I'll probably find that out further down the line

You can read the html file here (since Wordpress apparently doesn't like it!) and then download the mass of gubbins here for a good nosey.

Views 18, Upvotes 2
Ios Dev
Site credits : Jayenkai
(c) Jayenkai 2017 and onwards. RSS feed
Blog - iPhing ''View Based'' Jumpstart : Part Two : Touching - AGameAWeek