A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
About Games Pixelart Music Poetry Home Patreon Mailbag Scores
Level Generator Fix
  4th July, 2018
During level generation, I usually set walls/floors to "1", and then pad things out around those 1's.

Yesterday, I struggled to figure out why enemy placements were so very few and far between, until I realised that I was randomising the floor tiles between 1 and 6.
The enemies were only appearing atop the rare 1 floor tiles.
*tsk* silly me.


Today I need to rejig that quite a bit, as the sudden influx of enemy placements has made the game completely unplayable!!

I might even have to change the weapon bullet speeds, as the slower Hard Mode bullets are now filling up the screen entirely.

But I'm definitely getting closer to things being a bit more fun.

I hope.

Views 8, Upvotes 1
Daily Blog
Site credits : If you can see it, Jayenkai did it.
(c) Jayenkai 2017 and onwards.
Blog - Level Generator Fix - AGameAWeek