A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
6th August, 2018
Saturday came and went, and I was supposed to spend Sunday getting back to coding Centipong again, but that didn't happen.
Instead, I spent some more time looking into the possibility of bundling Future AGameAWeek games together into a single .exe
The most difficult part is figuring out how to handle the giant arrays that I tend to reuse.
If I "simply" combine the games together, then each one will have its own set of arrays, and they'll all get a little bit oversized.
Instead, I'll need to move the array creation to a sub-class, perhaps as part of "Core" and then get the games and framework to use those instead of their own versions.
I'm also trying to think of a quick way to implement that without ending up with hundreds of chunks of silly Class.Array references all over the code, because ... It's bad enough having Game.Function everywhere, without that, too!
... Plus it'll be a right pain to try and fix old games to work with it!
The simpler I can do it, the better.
No idea how, though!