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That Was Hard!
  16th August, 2019
Finishing off Rescue Helicopter for Petit Switch was alarmingly difficult, yesterday.

-=-=-

I knew I didn't want to add the rubbish gunfire stuff from the last edition, but what on earth would go in it's place?!
I struggled back and forth with about 4 or 5 ideas, before finally settling on the obvious.

A timer, and a great big meteor heading to the planet.

The game now works really well, but I really had to code like frantic munky in order to get it all done in time.

-=-=-

Which leaves us with the last game of the week to deal with, and it's time to get back to working on SkipBo for Shoebox.
I *think* the majority of the gameplay is working, but I'll have to record and analyse the game to be absolutely certain that AL is playing by the book!

I also need to add movement to AL's cards, since they're not just leaping from place to place. Which reminds me, I also need to do that to Checkers, too, don't I.

Right then, plenty to do.
Time to get cracking!

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