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Complicating the Path Home
3rd October 2019  
"Homepath" is seemingly working well enough, but today I'd like to try adding a few extra additions into the gameplay, to make the levels a little more complex.


A few additional tiles will probably suffice, but I also need to keep an eye on the path-making tool to ensure that things happen in the right order, so that, for example, it doesn't block the player before they have a chance to hit the button to unlock the block.

Also, I could probably design a better looking grid. The current grid seems to blend into the background, occasionally.

So, today will be that. Tweaks and nips and tucks and such, and hopefully a better game by the end of the day.

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