A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
8th February, 2020
Yesterday I got tons of stuff done, but have alarmingly ended up with the exact same things on my todo list as the day before!
The SpikeDislike engine now runs on smaller spritesheets, so is a little more stable on certain devices.
But I still haven't figured out how to solve the task-switching crash.
The Do Game had a drastic rewrite of how the bouncing ball moves, and I got the collisions working a little better.
I also added level completion stuff, and got new levels to appear.
But I still haven't figured out how I'm supposed to do the EXTRA thing.
So, both of those are back on today's ToDo list, and I'll be trying to focus and actually do those at some point!!
Wish me luck!!