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Platting On
20th June 2020  
A couple of tweaks to the plan, but otherwise things are going well enough.
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The "winches" have been changed for simple toggles, and no longer operate the nearby platform. Instead, they now operate the platform at the opposite side of the level.
This results in some additional back and forth play that should keep things moving.

Today I need to find a good layout for enemies, and think about scoring.
I'm currently considering adding a timer, and basing the score on that.
Will that be enough, though? Or should I add a pickup or two?
Not sure.

Balance will be key.
We'll see, tomorrow!!

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