New games every week!
Reworking Rumbled
31st January 2021  
Spent yesterday rewriting this week's Switch game (which still isn't finished yet!) into the Browsercade.


At this rate, I'll likely be doing another Monday/Tuesday release, like I did last week.
As far as my schedule goes, this does seem to be a fairly decent way to go, although. .. Honestly, releasing two games in two days probably isn't that good for my health!!

It does, however, give me almost a whole week to play with other things in-between, but of course, this has only worked so far because in one case, Jigwords was easy to make, and in the other case.. it's the same game twice!
If I attempt anything vaguely complex, it might not work out so well!!

I should probably stick to a Monday/Friday schedule, and give each game a little more time to get things done properly.


I tackled Clusters of Hex's gameplay yesterday.
I've made the "drop = more likely to connect" thing happen, and it's not "too" bad, as far as game-breaking goes.

I've also rejigged the actual connect code, so things should link up a little better than they were.
Unfortunately, because I now have half-a-game in development, I've made it tricky to upload this fix.


It'll be uploaded once Rumbled Ground appears.

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