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Testing the Amiga Waters
12th May 2014  
I've just added my first Amiga game to my Jayenkai Archive.
I've had access to the disk's files for a long time, but never got around to getting the compiler stuff up and running.

Today, I finally buggered about with WinUAE and my collection of Amos disks, and got Amos Pro Compiler up and running.
<a href=""><img src="" alt="I_Got_A_Update" width="655" height="419" class="alignnone size-full wp-image-3801" /></a>
I've created an ADF file with the compiled game in it, added a startup-sequence, and made the disk boot up nice and rapidly. (*and/or as rapidly as an Amiga Floppy will boot!)

Lots of faffing about to get all of that working! Apparently if you tell WinUAE to "Create blank floppy", it doesn't even make the thing bootable. grr!!

You can <a href="">Download Voyager Flight here</a>. It's a zipped ADF file, so grab it, unzip it, and then make use of the ADF in either WinUAE, or on an actual Amiga. Let me know how you get on, and .. assuming it's not a complete balls up, I'll see about digging out some of my other terrible Amiga experiments in the future!

Oh, yeah, and you NEED to use Joystick controls, which defaults to the numpad if you're using WinUAE.

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