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Player Thoughts - Browsercade Test One
23rd July, 2019
I've cheat-fixed that for the meantime, by simply wrapping the buffer a single pixel closer to itself, but it might look more glitchy once I start doing different types of backgrounds.
I need to add a "sprite to buffer" function, to check that, though.
I've made the "Logo on a plain screen, waiting for the first click" screen a bit more obvious by having a big "[Start]" on there.
I've updated Blockman's collision code a little, so he's not as glitchy.
And there's not a touch-control button on the pause menu.
Lots of little tweaks, but far too hot to do it all!!!