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✂️ - 18 - Meanwhile, On Switch.. Blog
18th August 2025
Over the past few weeks I've been building a new SmileBASIC framework from scratch.
Let's pop in and see how that's coming along.

-=-=-



Over on the right, our common friends, the Top 10 and Last 10 lists, are all present and accounted for.
The middle is the standard title and oversized icon.
The left is the Start Button.

In the background, the icon is faintly reproduced repeatedly.

This is the standard framework view, we've all seen it a million (or at least, several hundred) times before.
From here, A button takes you into the game, B button takes you back to the game select menu. And that's our biggest difference, here.
This time around I'm going to try my best to build in one core collection, and use SmileBASIC's Update functionality to keep the game's coming.
.. I hope..
I'm still not sure how well the score/save files function when you do that. I definitely need to test that.

But otherwise, yeah, this is the framework as it stands, so far.

The game is not currently a snake game, although I am kinda tempted to make a snake game, just to kick things off. But right now that's only there as a test.

Now, about that Start button...



You've probably noticed that it says Start twice..

Here's the fun new thing for a framework.
The "Start" on the right is actually 8 characters long, and you can move left and right, and change each letter. If you want the button to say "Willies", you can do that!! And it'll save, so the next time you load it, it still says "Willies".
... Characters 32 to 127 in ascii are available to change each of the 8 characters to.
If you slide over to the left-most "tiny start button" button and hit A, it resets the button to saying "Start"

Gosh.. I bet you're thinking.. That sounds incredibly bloody useless.

Aaah, but wait.. For there is method to the madness..

ProcGen



You likely know this, but a whole host of my games have been ProcGen based for ... .. AGES!!
And I'm often wondering how best to give the player the ability to ProcGen based on a word/phrase/whatever.
How best to "Enter your Seed" without writing anything that sounds rude like that!?

Well, this is that.

Plop in a word or phrase, and that'll be used as the Seed for the game.
Simply hit the A button like you normally would, and Bingo, the game's a completely random adventure, based on your word, or number, or other symbols and such.

And it carries over, too, so if you enter your name, you can use that seed on all the other games in the collection, too!
I'm not sure how best to have a "My Favourites" function yet. It'll likely be a shoulder button or such, but if move the cursor to the "Tiny Start", and toggle it up and down, you'll find it also has a "Random Shuffle" button, and even a "Today's Date" button!
Oh, gosh, this could be interesting!!!

It's like.. Every single game would have a daily version, as long as you tap "Today's Date".

Scoreboards



Which brings us to the scoreboards, and .. Gosh, how on earth do I control that?
I think I'm going to have to just say "One Scoreboard per game", and let people figure out how best to manage that, themselves.
Otherwise it's going to end up being a 100+Mb gigantic file of chaos!!

Hmmm...

Anyhoo, I'm wondering if I should add a GameHandler mode to JSE that does this, as well as rethinking how Browsercade handles its scoreboards/menu too.
It'd be a fun and interesting element to bring to all future games.
.. I think.
... Maybe

As always, feel free to post your thoughts and suggestions in the comments / Discord


A.I. Corner


Lyrics : This is a raw selection of "failed" phrases from yesterday's game.
The target was "phrases with exactly 5 words, each word being no more than 5 letters"
It didn't do very well.
Sound Imported : Indistinguishably Killed
> Reveal 🔎

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Alternative versions
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Sung by Suno


"Cartoon Derek "Five Words", surreal abstract art" by DrawThings / Flux

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Blog - ✂️ - 18 - Meanwhile, On Switch.. - AGameAWeek