OK, today..
Game.
Make a game.
Do that, today.
Don't even BEGIN to open JSE.
Don't even open the Folder.
No.
Don't do it.
You've got a game to make.
Make the game.
The game has a deadline.
JSE doesn't.
Do the game.
Focus.
Focus on the game.
Work on that, not the other thing.
Meanwhile...
Yesterday I did a whole lot of work on JSE!
I managed to find another Death-loop situation, brought on by the same "F-Stop" issue as was killing the Flip command, the day before. It was Repeat..
Or rather it wasn't. Nor was it Forever.
It was actually the bit in-between.
Repeat and Forever, without any code in-between, would bounce the parser back and forth without any of those all-important breaths in-between.
The code got stuff, the browser froze, etc, etc.
I've fixed that now. And I've taken additional steps to ensure there's proper breathing opportunities in the engine.
I'm now finding myself wrapped up in trying to find more spots where the FStop might not get called.
Hunting around for places it might happen, trying to decide if there's a better (more optimised) way to handle this.
.. Gosh I am having fun
Also, why is it that the Click to Start screen now has a black background? When did that happen?
That's a bit weird. I might have to figure out why that is. It may be one of those odd symptoms of something broken elsewhere.
OK, enough of JSE. Get this week's Shoebox game done.
*slaps wrist*
[Dave and Greenie stand in the middle of the gradually filling shop space]
[Workmen are working along the ScrunchCake side of the store, fitting fridges and heated display cases]
Dave: And this whole wall should just about fit the fridges.
Workman: All the way along here?
Dave: That's the plan. [hands Workman an actual plan]
Workman: Alright, we'll get on with this. Shouldn't take too long.
Dave: Thanks!
[Dave joins Greenie over at the empty videogame shelving units]
Green: So, you didn't order any actual retro games?
Dave: We've got..
Green: One. You're allowed one copy of Count Duckula 2. Maybe 2 to be thematic. But you aren't filling all these units with Count Duckula 2.
Dave: I’ve got a theming style in mind! Each unit can be a different theme. This unit with be horror, so Count Duckula, Castlevania, Ghosts and Goblins and such.
Green: Uhuh.
Dave: And this one can be cartoony, so New Zealand Story, and Outrun, and ..
Green: [cuts him off] New Zealand Story and Outrun?
Dave: Yeah.
Green: Together?
Dave: That's the plan. [hands Greenie an actual plan]
Green: Honestly, Dave, this makes no sense. Should you not be organising based on genre, or at the very least, what systems the games are for?
Dave: Why do normal? This isn't a normal shop.
Green: True.
Dave: And anyway, it's Retro! And Retro can be anything, as long as it's old.
Green: (sarcastically) Yeah, because nothing says retro like an empty shelf with no actual games on it.
Dave: Okay, fine. I haven’t ordered any games yet, anyway! I'm going to have to find more ebay listings, since you stopped me buying that Job Lot.
Green: That was months ago.
Dave: And now look at us. We could've had all these shelves full, by now.
[The workman comes across]
Workman: We can only fit three of the fridges along the wall.
Dave: What? But we measured it.
Green: Don't get me involved. The measuring was all yours.
Workman: They almost fit, but each fridge has a bumper along the bottom.
Dave: Bugger. The bumper. I forgot about the bumper. Can we take the bumper off?
Workman: That's not advised.
Green: I think you'll just have to make do with three fridges.
Dave: Three fridges out of four possible refrigerated containment units?
[Green gives Dave a knowing glance]
Dave: Can we dig a notch in the wall?
Workman: That wouldn't be advised either.
Green: We can make do with three fridges. One for savoury, one for sweet, one for chocolate.
Dave: But what about the sour ScrunchCakes?
Workman: We'll take the fourth fridge back to the depot, get you a refund.
Dave: OK, thanks. And what about the oven heating display warm things?
Workman: We can fit those in just fine. Don't worry. Your Smush Cakes will be well protected from the elements.
Dave: ScrunchCakes.
Workman: Those two.
[The workman heads back to the other workers, over at ScrunchCake section of the shop]
Green: It'll be OK, Dave. We'll figure it all out.
[End Credits roll]
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