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đŸŒđŸ’„-04 - Browsercade Progress 2 Blog
4th July 2025
Day two of the second pass through all the games of the Browsercade.

-=-=-

Another, slightly quicker, roundup of the games I worked on, yesterday.

1. Kick Kick Mushroom - Seems fine
This needed more of those "reused globals" fixes, but wasn't too bad.

2. Scatterbugs in Space - Seems fine
Nothing to worry about here. This game didn't have any issues at all!

3. Cal Lambity - Seems fine
No issues here, either.

4. Well Defended - Seems fine, but watch out for Sprite-Quirk
Sprite-Quirk keeps popping up.
That's when the spritesheet loader isn't quite ready before the game starts.
I might have to add a couple of frames of delay every time I load an image or something?

5. Willy Bomber - Seems fine, but deserves better
This is one of the few games that I've come across where I've thought "This oughta be bigger than it is."
I might take some time at the end of doing all this, to fix this, and Orret Cha, to make them a bit more lively.

6. River Rapids - Seems fine
The background/water on this wasn't rescaling when the game was being restarted.
I honestly thought ResetDraw was being automatically triggered at the start of every loop, but I guess not.
Hmm.

7. Not Pong - Seems fine - Needed a lot of scaling tweaks.
This was a VERY broken game, and I'm not really sure why it was as broken as it was.
I think it might've been a disjoint between what the menu thinks the screen resolution is, vs what the game thinks the screen resolution is.
.. But I couldn't say for sure.
Odd.
But it's working, now.

8. Polldrop - Seems fine
Nothing wrong with this game, albeit a little bit blander than I'd like.

9. Circle vs Jellyfish - Seems fine - Still getting the Sprite-Quirk
Another occasion when the Sprite-Quirk popped up, and neither the circle nor the jellyfish would show up at times.
Really odd.

10. Flipping Floors - Scaled rectangle was wrong
There's a semi-transparent darkened rectangle drawn over the background in this game, so that the platforms are more obvious, but it was scaling incorrectly due to the copy+pasted drawing functions.
I've fixed this.

11. Gast-o-Naut - Seems fine (bit shit!)
This game's rather slow, but .. at least it works!

12. Rumbled Ground - Seems fine
LOL. I forgot how fun this game is.

13. Meatballs in Space - Needed another variable-reuse tweak.
Seriously, I need to learn how to write functions better, and not reuse the same globals for everything

14. Flappadiddle - Needed a reset of sprite flipping!
The sprite flipping bug really wasn't noticeable before. It's been there this whole entire time, but 95% of the sprites in the game are symmetrical, so you couldn't tell.
Now that the new JSE drawing code has been implemented, you can see that the Bonus Timer was being flipped when Flappy was facing left.
Oops!
Fixed that.

15. Really Retro Racing - Seems fine
This game is rather silly, isn't it?

And that brought me to Greenie's Heroic Adventure, which used to look like this.


But now looks like this...


Which, I think we can all agree, is ever so slightly broken!

I'll be tackling that, and no doubt more of Browsercade, later today.

Meanwhile..




Awww, Swans

We walked to the canal yesterday.
3,552 steps there and back. Took about an hour, and is a mile there and back.. So..
.. 1 mph.
Woot.

It's finally getting a bit cooler, here in the UK, so I can get out and about again without my brain melting.

I'll leave the brain melting for all the game fixes.

A.I. Corner


Lyrics : I wrote this...
> Reveal 🔎
Which I then passed to ChatGPT and asked it to "corrupt" the lyrics, which resulted in..
> Reveal 🔎
Sound Imported : Xenial Kiosk


| Suno Link

Alternative versions
| Suno Link

| Suno Link
Sung by Suno


"Cartoon Derek fixes fixes fixes fixes fixes fixes *BREAK*" by DrawThings / Flux

> Reveal 🔎
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Daily Blog , Browsercade , Fixing
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