A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
30th March, 2019
Yup, this is a game 100% down to luck.
I'd like to perhaps remove the sheer-luck, by making the moves maybe Card based, or something? Not quite sure how well that would work, and it honestly wouldn't be "Snakes and Ladders" anymore.
So.. Perhaps another type of board game in the future?
15th November, 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.
So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-able as I can, but obviously some games will need to use preset levels and things, so that might be something to avoid for the meantime.
If all goes well it should be quite a little collection once its all finished. (if it ever IS finished!) I'm going to challenge myself to produce at least two games a week, and hopefully I can work quick enough to do more. I've recently enjoyed doing some super-fast coding, getting as much done in a couple of hours as I can, so I might even attempt to do some small games in that space of time, too.
I'll be releasing occasional versions of the game, as the amount included builds up. Depending on how the menu ends up looking I'd expect each release to include about 5 new games, so the first one should be up and running within the next couple of weeks.
In the meantime, if anyone has any suggestions for games they'd like to see/play on the DS (albeit in a tiny form) list them below.
My only worry, right now, is how to make use of the second screen.....
(If you'd like to see a list of possible games, you'll find it here.)
2nd July, 2019
3rd August, 2019
It's not a hard game, and AL's a bit daft (as per usual) but it's Checkers!
Jump over your opponent's pieces, diagonally, until there's nothing left but your own.
You can Play Checkers in the One on One area of the Shoebox
7th August, 2011
1st January, 2017
28th July, 2019
I'm currently about 98.36% happy with Blockman, but one little niggling issue is happening on iOS.
For some reason, it's occasionally slowing down to about 25fps, instead of sticking at 30.
I'm fairly sure this is to do with my dodgy framerate code, again, so will be holding off a final post until tomorrow.
For now, though, if you'd like to give Blockman a whirl, head on over to Browsercade.com and .. Play the Game!!!
Any issues, any at all, please do let me know.
Full release in the morning, some time.
27th May, 2019
Really getting somewhere with JMTrackr for Petit Switch, now!
6th September, 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that come my way!
Ideas can be DS, or Windows orientated, so get going with your best! (/worst!)
6th August, 2019
24th November, 2007
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, Download Here, contains 18 games from the list below.
Note : If you'd like to play, but don't own a DS, you can use No$GBA to play the game.
2nd June, 2019
The default pixel-sprite editor for PetitSwitch
Scroll around the left-side (full spritesheet) with the left thumbstick, draw in the right hand "zoomed" view (you can zoom in further) with touchscreen or mouse.
Controls for colours, but the palette doesn't save. .. Booo!
Plenty of twiddly knobs and buttons, barely any of which I have the faintest idea what they're doing.
A to plot, B to pick colour.. .. Except..
The dpad doesn't move the cursor.. In fact, NOTHING moves the cursor.
Instead, you're stick with Mouse Control to do everything.
Not even copy+paste!?!
Drawing outside of the boundary of the zoomed in region (eg, mis-clicking the dodgy palette boxes) will randomly splodge a pixel in any area outside of that region.
You have limited zoom options, but at no point can you zoom directly into a single sprite.. It's always slightly too large, or slightly too small, and 1 single sprite never quite fits into the editor's viewport.
Scrolling also occurs based on the size of that viewport, so trying to edit one sprite, then move to the next, is damn near impossible.
Also, seriously, no thick gridlines at 16 to help guide you to drawing within the sprite limits!?!
Really, all kinds of messy, and ..
Not gonna be happy using that.
So, um.. You can probably guess what I spent most of today doing.
2nd December, 2008
Another week working on Alien Deathmatch means another week that I've not done AGameAWeek, so it's back into the big bag of failures to see if we can dig anything new out.
But, the lack of anything new, and finished, doesn't always mean nothing on this Blog.. Let's bring back the old "Experimental" tag from way back when, and show off a few random bits of unfinished garbage.