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Blog
  23rd July, 2019

Alan suggests


Looks pretty good. I did spot a slight half-pixel seam where the background wraps around. I like the parallax effect, though.


I've cheat-fixed that for the meantime, by simply wrapping the buffer a single pixel closer to itself, but it might look more glitchy once I start doing different types of backgrounds.
I need to add a "sprite to buffer" function, to check that, though.

Other tweaks..
I've made the "Logo on a plain screen, waiting for the first click" screen a bit more obvious by having a big "[Start]" on there.

I've updated Blockman's collision code a little, so he's not as glitchy.

And there's not a touch-control button on the pause menu.

Lots of little tweaks, but far too hot to do it all!!!
Summer sucks!
Views 56, Upvotes 0
Browsercade
Blog
  23rd July, 2019
1. People seem utterly baffled by the start-screen of Browsercade.
I put that there, because a lot of browsers need a single click before they initiate any audio, but seemingly people are instead "waiting" for it, and think the thing's broken.

D'oh!!

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Views 498, Upvotes 1
Daily Blog , Browsercade
Poetry
  23rd July, 2019
Views 18, Upvotes 0
Pixelart
  23rd July, 2019
Views 6, Upvotes 0
Wardrobe
Blog
  22nd July, 2019


The gradient background in the above screenshot has been drawn to a secondary canvas, which is then redrawn onto the main canvas.
This seems to work reasonably well, and should hopefully allow for a fair number of generated backgrounds and other such effects, without requiring huge 1024x1024 background images to be downloaded.

The whole thing runs a little slowly on my Samsung Galaxy 10 A, however, so I'm going to have to add an option to disable the buffer when necessary.
But otherwise.. Yeah.. Works alright!

If you'd like to try out the engine for yourself, head on over to the imaginatively titled Browsercade.com and you can have a short play about.

Most-everything should work with keyboard.
You should also be able to plug in a gamepad, and have it work.
Tapping the tiny button on the bottom left of the main menu will open up the touchscreen buttons, and you can test those out, too, should you be on mobile/tablet.

Do be aware, the collision detection in the "game" isn't 100% yet!

But otherwise, you should be able to get a good enough feel for the controls.
Be sure to let me know if it's up to regular AGameAWeek standards!
Views 1120, Upvotes 0
Browsercade
Game
  22nd July, 2019
Try to place all the extra cards within the grid, so that each row and column adds up to 21.
Views 108, Upvotes 0
Foldapuz , Logic , Cards
Blog
  22nd July, 2019
v1.30 - Added the logic game "Pontoon Grid".


This week's game sees you trying to place the cards in such a manner that all rows and columns add up to 21.
The game should be fairly easy to solve, as long as you remember the card values.

Jack, Queen and King are all worth 10.
Aces can be either 1 or 11.

You can Play Pontoon Grid here, or wait for it to show up in your regularly scheduled puzzle sheet.

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Views 8, Upvotes 0
Foldapuz , Logic
Blog
  22nd July, 2019
.. When you're awake late at night, and think to yourself "This will give me ample time, tomorrow, to do all the other things!"

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Views 12, Upvotes 1
Daily Blog , Juggling
Poetry
  22nd July, 2019
Views 35, Upvotes 0
Pixelart
  22nd July, 2019
Views 8, Upvotes 0
Wildlife , Desert , Adventure
Blog
  21st July, 2019

Alan suggests


The fact that the die is white at the beginning of your turn, and also white after you roll makes it unclear at a glance whether the die's current value is your actual move. Not sure what the solution is. Maybe dimming the die or displaying question marks on its faces in pre-roll mode, and the normal white with pips in post-roll mode?


A valid point.
The "Popomatic" function has a "Locked/Unlocked" value, so I can use that to decide when to draw v1 or v2.
I'll have a play, tomorrow, to decide on how best to show it.
Shading isn't easy, since Javascript (as of typing) can be slow at recolouring sprites, depending on the browser.
I'll have to have a good think about that.
Views 35, Upvotes 1
Player Thoughts , Shoebox
Blog
  21st July, 2019
As I was drifting off to sleep, my mind was racing for a decent Foldapuz concept for the week.
I thought about cards, and considered a grid of 5x5 cards.

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Views 12, Upvotes 1
Foldapuz , Shoebox
Blog
  21st July, 2019
In order to properly test my onscreen touch controls, I'm going to need some kind of quick playable game, so that's going to be today's task.

Something short and simple, but complex enough to really put the controls to the test.

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Views 26, Upvotes 1
Daily Blog , Browsercade
Poetry
  21st July, 2019
Views 6, Upvotes 0
Pixelart
  21st July, 2019
Views 6, Upvotes 0
News , Vehicle
Blog
  20th July, 2019
After I release more and more games, player's try desperately to keep up!
Let's see what RSKGames thinks of today's Shoebox addition.

You can Play Grid of Conquest in the Shoebox, under the Group Games section.

@RSKGames


''Grid of Conquest'' immediately reminded me of ''Might of the Balls'' which was incidentally made almost on a similar date last year ''23rd July, 2018''.


Oh yeah! I'd actually forgotten about that game.

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Views 35, Upvotes 1
Shoebox
Game
  20th July, 2019
Try to claim as much of the board as you can.
You'll earn extra points for claiming the green chequered tiles, and if you roll a six, you can reclaim any opponent's squares.
Views 22, Upvotes 1
Shoebox , Group
Blog
  20th July, 2019
v1.0321 - Added the game "Grid of Conquest"


Try to fill up as much of the board in your colour as you can.
Normally you can't move over opponent's tiles, but if you earn a 6, you're allowed to move wherever you'd like.

There are additional green spots on the board. Reach these for a couple of extra points.


You can Play Grid of Conquest in the Shoebox of Games under the Group Games section.

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Views 23, Upvotes 1
Shoebox
Blog
  20th July, 2019
I spent last night rewriting my Pseudo Random code so that it works nicely in Javascript, for both Browsercade and Shoebox.

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Views 15, Upvotes 1
Daily Blog
Poetry
  20th July, 2019
Views 9, Upvotes 0
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