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9th April 2018
Success!!

Views 44, Upvotes 11  
3ds Homebrew
9th April 2018
I did a rather large bulk of coding, yesterday. Enough to get the top-screen on the emulator to finally change colour!

Views 34, Upvotes 9  
Daily Blog , 3ds Homebrew
8th April 2018
All appears to be going OK on the 3DS front, but now I need to take the loaded image data and shift it over to video-ram.
And this is where things start to break down!

Views 36, Upvotes 10  
Daily Blog , 3ds Homebrew
7th April 2018
I can now launch, quit, relaunch, requit, re-relaunch, home, resume, sleep, resume, and quit the 3DS Framework, over and over, without it crashing!!
Turns out, I had "gfxInitDefault();" occurring twice. Such is the chaos of my framework, took me bloomin' ages to find the bug.

Views 89, Upvotes 19  
3ds Homebrew
7th April 2018
So, the R4 3DS i Gold + (or something) turned up last night, at around 6pm, and I spent the next two and a half hours faffing about to get the Homebrew Launcher installed onto my old 3DS.

Views 54, Upvotes 9  
Daily Blog , 3ds Homebrew
6th April 2018
This racing game really doesn't seem to be going anywhere.

Views 28, Upvotes 4  
Daily Blog , 557
5th April 2018
Spent most of today rewriting the track converter tool.

Views 33, Upvotes 4  
557
5th April 2018
I've been trying my best to work on the car racer thing, but after the past few days of tweaking the 3DS Homebrew stuff, the racer's certainly been neglected.

Views 30, Upvotes 6  
Daily Blog , 557
4th April 2018
After a bit of a breakthrough, this morning, I've now got THIS displaying on the 3DS.
This is potentially a good sign.
Now all I have to do is code all the stuff that gets sprites and sounds loaded into memory, and then outputted from the 3DS somehow.
Should be a cakewalk!!
Views 41, Upvotes 13  
3ds Homebrew
4th April 2018
I'm currently unsure whether I can get the framework running on 3DS at all, or at least, not in it's current condition.

Views 62, Upvotes 16  
Daily Blog , 3ds Homebrew
3rd April 2018
Yesterday, I spent about 3 or 4 hours wrestling with DevKitPro, trying to figure out the best way to get my Framework running as 3DS Homebrew.

Views 342, Upvotes 23  
3ds Homebrew
2nd April 2018
By which I mean, the controls are nice and decent, and the track is also quite nice ('ish!) but the scaling is all off.

Views 25, Upvotes 3  
Daily Blog
Tracked Blog
1st April 2018
I think I've got a decent method for doing tracks.. Maybe..
The method goes like so.
1. Draw track onto 64x64 image.
2. Convert to string of text.
Views 31, Upvotes 3  
Daily Blog
1st April 2018
OK, today I need to work out the track generation, as I didn't do a bloomin' thing on the game, yesterday!!
Instead, I faffed about with looking into 3DS Homebrew and figuring out things, there.

Views 28, Upvotes 5  
Daily Blog , 557
31st March 2018
Everything seems nice and stable with the Win/Linux/Mac framework, but it's a shame that Android and iOS aren't currently part of the journey.
What better time then, to choose to take a really odd detour, and see if I can squeeze in a little extra.

Views 109, Upvotes 10  
3ds Homebrew
31st March 2018
This week's game might end up carrying over to next week, as I still have an awful amount to do, and not a whole lot of time left for this week.
(Plus, it's Easter Weekend, and we've got family showing up, so there'll be less coding time for Jay!)

Views 39, Upvotes 3  
Daily Blog , 557
Buffer!!! Blog
30th March 2018
Arrrgh!! Buffers!!

Views 29, Upvotes 5  
Daily Blog
29th March 2018
Having attempted a whole host of other ideas, this week, I'm currently back to driving a car around a small track.
Top-down, 2D, probably timer-based.
Today will be about getting the physics to work, and figure out exactly what style the game will take.

Views 28, Upvotes 3  
Daily Blog , 557
28th March 2018
So, I scrapped the Sheep Herder engine, and started a new "time trial based" engine instead.
I got a classic Thrust style gravity ship, popped it at the start of the track on the top left of the screen.
Fire for Thrust and then left and right.

Views 28, Upvotes 2  
557
Unsure... Blog
28th March 2018
I'm trying my best to figure out a nice control scheme for this Sheepdog game, but the two main methods don't appear to be working out.

Views 23, Upvotes 2  
557
28th March 2018
I spent most of yesterday fiddling around with lots of different control methods for the Sheep Herding game.
After a number of methods, I've settled on having "Come" and "Go" buttons.

Views 46, Upvotes 6  
Daily Blog , 557
27th March 2018
I'm not happy with the way the little sheepdog turned out, and spent ages last night trying to make it look a little more canine, and less like a rat!!
I still haven't quite figured it out.
.. I'm certainly no artist!

Views 42, Upvotes 3  
Daily Blog , 557
26th March 2018
Links : Tweet - Game Mentioned
I suppose I could do a racer, this week..?

Views 180, Upvotes 15  
557
26th March 2018
Quite a busy day, yesterday. Not only did I get the game finished off and posted, I also then tackled a couple of website things that I'd not yet bothered to do.

Views 47, Upvotes 3  
Daily Blog , Wiki
25th March 2018
With each release comes an influx of feedback from the many people who've played the games.
This week, @RSKGames takes a look at an underwater Snake clone.
You can Download Slithering Waters here.

@RSKGames


Views 296, Upvotes 21  
Player Thoughts
25th March 2018
I've finally found the time to add a "Latest Scores" section to the Scoreboard page.
Click the upper-left "Latest Scores" button for an up to the minute list of the most recently posted scores.
Simple but effective!
Views 36, Upvotes 3  
Daily Blog
25th March 2018
Time for Generic Snake Game #29304732!

Views 112, Upvotes 3  
Daily Blog
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