A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
3rd November, 2017
View on YouTube
Also available on SoundCloud.
So I guess I need to learn about OpenAL, today...
I'm slightly intrigued to see what possible advanced options there might be along the way, but the first job will be to simply make it go "beep"!
Load a wave (somehow)
Play the wave (somehow)
And close the game without leaking oodles of memory everywhere.
That's today's challenge..
I also, still, haven't gotten the new framework to run anywhere but Windows.. That might be an issue now that I've added so many drawing functions to the Windows-Specific section of the code.
Never mind. Carry on!!