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12th December 2010
Same as, Advent continues right through until Xmas!
Although, whether the advent collection will include a game for Xmas day or not hasn't yet been decided..
If I can manage to do enough, I will, but I won't be spending christmas morning coding anything, so..!
Meanwhile, over the past few days I've been building this.
Views 37, Upvotes 6  
Daily Blog
4th December 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change.
It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night.
eg, since 10pm, when I got home from work tonight, I've done the following..
1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!)
Views 25, Upvotes 7  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!

Views 68, Upvotes 9  
Release
1st December 2010
Views 2956, Upvotes 30  
Xmas , Minigames , Superfast
30th November 2010
Unfinished
Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up.
Here's a game at 92%.

Views 58, Upvotes 8  
Release
30th November 2010
Views 2062, Upvotes 26  
Boring , Adventure , Rpg , Sequel
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game!
<img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">

Views 68, Upvotes 12  
Release
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
27th May 2010
Note : Inexperienced user ahead!!
<a href="https://socoder.net/uploads/1/iphoneshot3.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot3_thumb.png"></a>

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings)
<a href="https://AGameAWeek.com/?p=596">Part One : Tilemap</a>
<a href="https://AGameA...
Views 64, Upvotes 5  
Ios Dev
iPhing Blog
20th May 2010
Blimey, that didn't take too long.
<a href="https://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot2_thumb.png"></a>
Well, it DID, but it took significantly less time than I thought it would.

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings)
<a href="https://A...
Views 50, Upvotes 6  
Ios Dev
14th May 2010
A couple of days ago I posted my first test compilation of a Mac game.
I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!!
Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax.
We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them.
Any...
Views 32, Upvotes 8  
Daily Blog
20th April 2010
Views 16214, Upvotes 84  
Platdude , Puzzle , Platformer
5th March 2010
I don't usually repost this here, but. What the hey!<br>
<br>
(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
<br>
Views 33, Upvotes 5  
Daily Blog
23rd February 2010
Part one of today's awesomeness is a huge update to last week's game.
I was going to do a seperate game, but I've had no time, what with working on the music stuff all week.
Dangit.
And, wouldn't you know, I even forgot to make any music for this, too!
Views 30, Upvotes 2  
Daily Blog
20th February 2010
I'd love to get a game done, but finishing the music thing, and sorting out the last bits of the Framework ready for first release? Well, that's going to take some time. And with only 2 days to get it all done.
..
eek!
So, instead, we'll try something a little different, this week.
Views 34, Upvotes 4  
Daily Blog
18th February 2010
When I first started to think of "A game that uses Badges" the name "Dungeon Badges" stuck in my head, and slowly but surely evolved into Dungeon Badgers.
Over the course of the week (during which I was finishing off Centipong 2) the idea had evolved to include a garden, a house, a cat, and of course.. mushrooms and... arrghh! A snake!
Today's post is a brief description of the game that was in my head, before it got thrown out and replaced with an idea that could be drawn a wee bit quicker!
Views 26, Upvotes 2  
Daily Blog
16th February 2010
aka BadgeBox, because I kept changing it's name, but forgot to update the exe's title! d'oh!
A nice simple maze game, with health points and power points.
Collect the gems to up your health and power, and collect Badges to increase your abilities.
If you manage to collect the four outer "Cornerstone Badges" you'll open up an exit in the level, which completes the game.
Views 53, Upvotes 5  
Release
16th February 2010
Views 2407, Upvotes 25  
Adventure , Quest , Whoops , Misnamed Exe
15th February 2010
The current name of this game is "Box's Adventure", but that might change.
Or I might be lazy and not change it!
<a href="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242).png"><img src="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242)_thumb.png"></a>
In this shot, you can see the following.
Views 29, Upvotes 4  
Daily Blog
25th January 2010
Pain has engulfed my world, this week.

Views 38, Upvotes 3  
Daily Blog
20th January 2010
Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.

Question : Name all the games in the new AGameAWeek header.
(URL "https://socoder.net/uploads/1/header.jpg"><img src="https://socoder.net/uploads/1/header_thumb.jpg">
Views 80, Upvotes 13  
Experimental
15th December 2009
This week has taken many twists and turns.
I started off making a nice game with a snowman, then that turned into a game with Greenie, then the new PC turned up and I spend a day or two playing with that but the whole network's down, and now I'm waiting on a new Router being delivered! blimey!
Meanwhile it's a chore getting from one system to the other, and that means I'm relying on a slightly-dodgy-not-quite-Win7-compatible edition Paintshop Pro 7 and a slightly-dodgy-not-quite...
Views 86, Upvotes 10  
Release
15th December 2009
Views 2131, Upvotes 18  
Greenie , Remake
27th November 2009
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
-=-=-=-=-=-=-=-=-=-=-=-=-

Views 26, Upvotes 9  
Daily Blog
29th October 2009
Sometimes you have really productive days.
Occasionally, though, those really productive days seem to drag on and on, and not actually produce much at all!
Here's what I've done today.
1. We're up to 5 skins, since I added a plain rock+lava one.
Views 21, Upvotes 5  
Daily Blog
15th September 2009
Awww..
I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground.
Poor thing.
Maybe this week for that?
Views 34, Upvotes 4  
Daily Blog
742 results 0 1 2 3 ... 25 (26) 27 Prev Next
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