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25th December 2015
Beta Collexion was my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
The games are now unlocked, and can be played at any time.
Beta Collexion can be found <a href="https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.</a>
You can <a href="https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows</a>, Play it in your <a href="https://gamejo...
Views 17, Upvotes 4  
Daily Blog
9th December 2015
-=-=-
Android_NewYa Target
-=-=-
(URL "https://socoder.net/monkey/NewYA.zip">Download The Target)
Views 44, Upvotes 3  
Daily Blog
5th December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/gam...
Views 11, Upvotes 1  
Daily Blog
28th November 2015

Daily Blog


A very Platdude based blog entry, today!

Views 17, Upvotes 4  
Daily Blog
24th November 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/gam...
Views 13, Upvotes 1  
Daily Blog
11th September 2015

Developments


A simple and easy titlescreen has now been added to the levels.
At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too.
I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives.
( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 77, Upvotes 2  
Daily Blog
9th September 2015

Developments


( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>>
Yesterday was spent tweaking various difficulty settings. There are 11 (0-10) available difficulties being coded into the level generator, and this video shows what happens at Level 3.
Level 0 is easiest, with fewer easier to manage baddies, whilst level 10 is full of spikes and nasty Duck-Turrets.
Today I'...
Views 31, Upvotes 2  
Daily Blog
30th August 2015

Developments


More complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time.
There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty...
Views 7, Upvotes 1  
Daily Blog
18th August 2015

Developments


Yesterday's task was to get basically collectables, items, that kind of thing to work properly.
I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint.
( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>>
Views 18, Upvotes 3  
Daily Blog
17th June 2015

Developments


A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is..
I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter.
The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want th...
Views 8, Upvotes 2  
Daily Blog
30th May 2015

Developments


OK, I *think* I managed to post Invisible Munky 2, correctly, to iTunes Connect!
Unfortunately, due to the world in which Apple operates, we're going to have to wait just over a week to know for sure, as we wait for it to get through the stringent Apple Review gubbins.
No doubt, even if it's as broken as Cardagain is, it'll still get through, so I'll be counting on the masses of Twitter-folk to let me know if it works on all the different types of devices that are ou...
Views 16, Upvotes 6  
Daily Blog
26th May 2015

Twitter Rant


This morning, I'm battling with Twitter.
A short while ago, Twitter introduced a new "Easy to use!" way to reply to things, which is less messy and leaves more space for your reply. Essentially, the "New Reply" strips away everybody's @names, leaving just a single link back to the previous post.
In many ways, this is a nice thing, as when you're in the middle of a conversation with 5 or 6 people, it can typically leave about 3 characters for your reply to fit in!!
Views 19, Upvotes 2  
Daily Blog
21st May 2015

Developments


I spent some time, yesterday, playing around with the menu system for SpikeDislike3. It's starting to look fairly usable, now, with it's little bouncing "Next Level" thing, and all the spikes and stars in the right places.
I still need to add some sort of boundary to the left, so that the "Infinity" levels are more apparent, but for the most part, the menu is nice enough, and actually functions the way it's supposed to!
( width="560" height="315" src="https://www.yo...
Views 7, Upvotes 1  
Daily Blog
17th May 2015

Developments


My first session of yesterday was spent fixing up the issues I had with the little fishy theme.
I started by stripping out the fish, and replacing it with an Octopus, which although fundamentally the same sort of thing, looked a bit less weird when bouncing along the floor in the standard SpikeDislike style!
So that turned out nicely.
After that I tweaked a bit more of the standard engine, which is growing features every time I touch the thing, and fiddled abou...
Views 11, Upvotes 2  
Daily Blog
16th May 2015

Developments


Yesterday I created an underwater theme.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015-1024x597.png" alt="SD3_015" width="660" height="385" class="alignnone size-large wp-image-4618" />
As good as this theme is, I'm not *quite* happy with it, mostly because the visual of a fish "bouncing" doesn't really look all that normal!!
Views 18, Upvotes 2  
Daily Blog
6th May 2015

Developments


Yesterday I decided to try out something a little unusual for me. I attempted THREE DEE!!!
Not "proper" 3D, of course. I'm too lazy for that!
Instead, I took the 2D game engine, added a Skew function to tilt everything at an angle, then plonked the standard graphics over the top.
I wasn't expecting the result to be playable, but oddly enough, it's absolutely 100% normal. In fact, since the engine sticks to the original 2D principles, the game's entirely play...
Views 23, Upvotes 7  
Daily Blog
23rd March 2015
I say "slow", but of course, I mean "Slow in the realm of AGameAWeek!"
I've been working on Invisible Munky 2 for nearly THREE WEEKS, now! Blimey, that went fast!
I'm currently working on building levels, and trying to keep the momentum of the game flowing in a decent manner. I'm also trying to add a decent mix of music, but it's all kinda samey. I might have to head in a completely different melodical direction, or something. *shrugs* Not sure!
Anyway, the game currently contains 9 leve...
Views 16, Upvotes 2  
Daily Blog
Futrino Game
29th January 2015
Views 3454, Upvotes 33  
Space , Shooter , Maze
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!

Views 20, Upvotes 6  
Daily Blog
23rd December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_X.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_X_thumb.png">

Xplosion Xperiment


Concept
An e...
Views 11, Upvotes 3  
Daily Blog
22nd December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_W.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_W_thumb.png">

Warning : Waves


Concept
Grab th...
Views 19, Upvotes 9  
Daily Blog
17th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_R.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_R_thumb.png">

Roller Runner


Concept
A semi-bo...
Views 10, Upvotes 1  
Daily Blog
11th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_L.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_L_thumb.png">

Leaping Lizard


Concept
Avoid le...
Views 9, Upvotes 1  
Daily Blog
7th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_H.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_H_thumb.png">

Heli Hover


Concept
Avoid the Sp...
Views 15, Upvotes 1  
Daily Blog
30th November 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_A.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_A_thumb.png">

Abstract Action


Concept
J-Walke...
Views 9, Upvotes 1  
Daily Blog
19th August 2014
Views 1769, Upvotes 36  
Maze , Top-down , Experimental
21st July 2014
For a limited time only, a select few AGameAWeek games are 100% off, on iOS!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/07/20140721-121206-43926951.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/07/20140721-121206-43926951.jpg" alt="20140721-121206-43926951.jpg" class="alignnone size-full" />
Until July 23rd (2014!) four of my more recent iOS games are free, because.. Um.. *shrugs*
(URL "https://itunes.apple.com/gb...
Views 29, Upvotes 3  
Daily Blog
348 results 0 1 2 3 ... 8 (9) 10 11 12 Prev Next
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