Search
Sections
System
Sort
Date
194 results 0 1 2 (3) 4 5 6 7
2nd June 2018
I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible.
Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.

Views 50, Upvotes 7  
564
1st June 2018
I spent ages yesterday finding the right balance.
Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.

Views 46, Upvotes 9  
Daily Blog , 564
29th May 2018
Spent most of today trying to find the right feel for the controls.
I'm still not 100% happy with them.
Although they feel ok with the tapping of keyboard keys, they feel totally wrong when trying to play with a DPad, which is odd, because I tend to think of those two things as being very much the same thing.
Anyhoo, other than that, the game seems to be coming along nicely, although I've yet to add anything new into the mix.
I'm currently trying to think of interesting w...
Views 78, Upvotes 10  
564
29th May 2018
The gameplay fits nicely into multiple screen resolutions, but what do I do about the main GUI?

Views 57, Upvotes 8  
Daily Blog , 564
28th May 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games.
I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.

Views 46, Upvotes 9  
Daily Blog , 564
27th May 2018
Going through my list of "games I probably should do using the new C++ Framework"..
I should probably do something a bit like this..
Thoughts?!
I think I'll strip it back to the original "just a plain puzzle game" mechanic, and then see where I can go from there.
Views 28, Upvotes 5  
Daily Blog
23rd May 2018
Blockman Gets "Something"
Spike Dislike
JNKPlat 2018
Three classic AGameAWeek games that I really think should exist on the 3DS, more than anything.
Views 34, Upvotes 10  
Daily Blog
13th December 2017
19 Tracks
Views 342, Upvotes 36  
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat


Views 226, Upvotes 21  
2017 Review
3rd April 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/315736668&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
This week's game's Ingame Music - Version One!
This and three other alternative versions can be found over in the Music Archive.
(URL "https://AGameAWeek.com/Music?Journal=...
Views 9, Upvotes 1  
Daily Blog
Spriting Blog
28th February 2017
( width="560" height="315" src="https://www.youtube.com/embed/kpQnMs1VUAU" frameborder="0" allowfullscreen>>
I made the above trailer, yesterday, because.. why not!?

Views 33, Upvotes 5  
Daily Blog
26th February 2017

Putting my feet up


I think today's going to be a rest day.

Views 7, Upvotes 1  
Daily Blog
25th February 2017

Developments


Yesterday's release of Blockman Returns was, if I'm honest, a bit of a surprise!

Views 11, Upvotes 1  
Daily Blog
24th February 2017
It's never too early to rescue a Blocklet or two!

Views 171, Upvotes 13  
Release
24th February 2017
( width="560" height="315" src="https://www.youtube.com/embed/1s4HLfwSH_0" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-hilly">on SoundCloud)

Views 84, Upvotes 16  
Musical
24th February 2017
Views 2567, Upvotes 29  
Blockman , Platform , Blocklets , Blockman Platform
23rd February 2017
Today's my birthday, and as is traditional in the land of AGameAWeek, the Spikes are Free!!
If you've an iOS device, go and grab (URL "https://itunes.apple.com/app/spikedislike3/id1001277860">SpikeDislike3 from the AppStore), which is totally free for the day.

Views 12, Upvotes 1  
Daily Blog
22nd February 2017

Developments


I spent a good hour or so, yesterday, playing Blockman!

Views 11, Upvotes 1  
Daily Blog
18th February 2017

Developments


I woke up at 2:30am.

Views 9, Upvotes 1  
Daily Blog
30th January 2017
People seem to be doing this list, all over Twitter.<br>
(URL "https://socoder.net/uploads/1/EF1F059F-6176-4DA1-BB04-4042E5A30860.jpg"><img src="https://socoder.net/uploads/1/EF1F059F-6176-4DA1-BB04-4042E5A30860_thumb.jpg">
Figured I oughta give it a go.
Views 33, Upvotes 4  
Daily Blog
Undecided Blog
30th November 2016

Developments


I tried a lot of languages, yesterday!

Views 12, Upvotes 1  
Daily Blog
26th March 2016
All games at AGameAWeek are (as of typing this : March 2016!) Let's Play Safe.
If you're a Lets Player (is that the right phrase?) you can safely Lets Play any of the games in my archive.
<a href="https://AGameAWeek.com/0362"><img src="https://AGameAWeek.com/complete/Spikes_Have_Rage_20160308B_thumbb.png"></a>

Rules

Selection : I'm only talking about games that I've created, and that are in my <a href="agameaweek.com/Games/">...
Views 633, Upvotes 22  
About , License , Youtube , Letsplay
4th November 2015

Developments


It's about time I started to retweak all those PlayJam games.
Although they're suitably working as they are, they all need a little rejigging for the newer system.
It seems the new PlayJam device is having trouble with one of my reused menu sound effects..
The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particul...
Views 10, Upvotes 2  
Daily Blog
25th September 2015

Developments


I'm seriously struggling to remember what all I did, yesterday!
I oughta keep a note of these things.
I know I uploaded another game to OUYA and PlayJam, and I also know I spent a good hour or so tweaking NeonPlat Adventures 2..
Views 7, Upvotes 3  
Daily Blog
18th August 2015

Developments


Yesterday's task was to get basically collectables, items, that kind of thing to work properly.
I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint.
( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>>
Views 18, Upvotes 3  
Daily Blog
22nd February 2015
As has become a tradition on iOS, My Birthday = Free Spikes for Everybody!!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/02/IMG_8419.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/02/IMG_8419.png" alt="(null)" class="alignnone size-full" />
This is, alarmingly, the fifth year that I've done this, and .. Honestly, that's scary!!
I can't believe that SpikeDislike is now five years old!
Anyway, there it is, and it...
Views 13, Upvotes 1  
Daily Blog
29th December 2014
A year of Platdude.
.. Almost..
I made 10 Platdude games, this year. 9 individual games up until September, and then an extra one bundled right at the end of Alpha Collexion.
.. And I never did get around to that "Proper JNKPlat" did I.. hmm.. Sorry, AW!
Views 9, Upvotes 4  
Daily Blog
194 results 0 1 2 (3) 4 5 6 7
Site credits : Jayenkai
(c) Jayenkai 2023 and onwards, RSS feed

AGameAWeek - Games by Jayenkai