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21st December 2008
Next up, Countdown..
Or, it's meant to be, but I can't seem to get it started properly..
I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there.
Needs work, but with Xmas literally days away, I'm not sure that it'll get any.
If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWe...
Views 39, Upvotes 7  
Daily Blog
RC2! Blog
19th December 2008
So, I spent a while, last night, playing with the graphics.
Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons..
<img src="https://socoder.net/uploads/1/whooshy.png">
The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go.
I've also switched the ingame text from...
Views 55, Upvotes 9  
Daily Blog
Progress! Blog
11th December 2008
<img src="https://socoder.net/uploads/1/onlinegets.png">
That there's the first official online highscore!
o/ YEAY! o/
But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!!
Views 47, Upvotes 9  
Daily Blog
30th November 2008
<img src="https://socoder.net/uploads/1/ad2_menufail.png">
Today, I really need to buckle down, and pad out the menu a teensy bit.
As you can see, it's... a little bit empty right now!
I'm still not sure how everything's going to fit onto the screen, but I found a nice font last night so it shouldn't be too hard to get everything nice and padded out, whilst still being jam packed with menu-style goodness.
After that, I really should start to add some kind of sco...
Views 50, Upvotes 11  
Daily Blog
25th November 2008
I'm ashamed of myself!
This site's meant to be a game a week. I'm meant to be challenging myself..
True... Making Alien Deathmatch 2 is a challenge all of it's own, but I was wanting my own special little site with it's own special little gimmick, and it'll all look a little bit worse for wear if I leave a second week without a new game...
So, let's have a rummage through Jay's directory of leftover bits, and see if we can come up with something special....
Views 147, Upvotes 11  
Release
11th November 2008
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangman style, and carry on as much as you can until you've run out of lives.
Neat!
<a href="https://socoder.net/uploads/1/wheel.png"><img src="https://socoder.net/uploads/1/wheel_thumb.png"></a>
Nice and simple stuff, but...
Views 117, Upvotes 21  
Release
26th October 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd really like to use run really stupidly slow on certain other systems.
Views 78, Upvotes 17  
Daily Blog
16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I added something extra!
Views 185, Upvotes 18  
Release
Blockman Blog
25th January 2008
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they'd poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.
<a href="https://AGameAWeek.com/windev/blockman_01.png"><img src="https://AGameAWeek.com/windev/blockman_01_thumb.png"></a><a href="https://AGameAWeek.com/windev/blockman_02.png"><img src="https://AGameAWeek.com/windev/blockman_02_thumb.png"></a>
It'...
Views 295, Upvotes 25  
Experimental
24th November 2007
<a href="https://AGameAWeek.com/dsdev/colbox_800.png"><img src="https://AGameAWeek.com/dsdev/colbox_400.png"/></a>
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, <a href="https://AGameAWeek.com/dsdev/col018.zip">Download Here</a>, contains 18 games from the list below.
Note : If you'd like to play, but don...
Views 101, Upvotes 25  
Daily Blog
20th August 2007
Views 1712, Upvotes 27  
Incomplete , Sports
JNKPlat Blog
18th June 2007
Platdude. A 16 pixel, 3 color character. Deftly defying the world of 3D models and amazing realism, in favour of good old fashioned gameplay.
Over the years, Platdude has been in plenty of games.. Here's an approximate history of Platdude, along with Downloads where appropriate. (Or skip to the bottom for the latest stuff!)

Views 372, Upvotes 26  
About , Platdude
31st October 2006
Views 1273, Upvotes 47  
Maze , Avoid , Platdude
1st January 2003
19 Tracks
Views 166, Upvotes 25  
JNKCar Game
25th September 2002
Views 1359, Upvotes 32  
Driving , Abandoned , Jnkcar
1528 results 0 1 2 3 ... 54 55 (56) Prev
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