Unsure...
Blog
28th March 2018
I'm trying my best to figure out a nice control scheme for this Sheepdog game, but the two main methods don't appear to be working out.
Views 23, Upvotes 2
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Come and Go
Blog
28th March 2018
I spent most of yesterday fiddling around with lots of different control methods for the Sheep Herding game.
After a number of methods, I've settled on having "Come" and "Go" buttons. Views 46, Upvotes 6
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Aaah, Sheepy
Blog
27th March 2018
I'm not happy with the way the little sheepdog turned out, and spent ages last night trying to make it look a little more canine, and less like a rat!!
I still haven't quite figured it out. .. I'm certainly no artist! Views 42, Upvotes 3
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Thought Process
Blog
26th March 2018
Links : Tweet - Game Mentioned
I suppose I could do a racer, this week..? Views 180, Upvotes 15
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Friday MusicAL
Blog
18th August 2017
( width="640" height="360" src="https://www.youtube.com/embed/qePndVD6syg?rel=0" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/pulpish-gone-to-pot">on SoundCloud) DevelopmentsI spent the morning session doing normal Thursday chores. Views 54, Upvotes 1
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Concentrate!!
Blog
18th May 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/323142158&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
(URL "https://AGameAWeek.com/Music?Journal=Questions">Journal Questions) DevelopmentsI got absolutely no game-coding done, yesterday! Views 16, Upvotes 1
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Popcorn
Blog
9th June 2016
DevelopmentsOK, We'll scrap "Finals" month! Views 9, Upvotes 1
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Readying
Blog
18th April 2016
DevelopmentsI'm still at only 16 levels! Views 17, Upvotes 1
Daily Blog
7th April 2016
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Socoder Newsletter; Everybody GigaHertz#259 - Friday 08th April, 2016
6th November 2015
DevelopmentsThere are now only 4 games left in my OUYA Redux game list. Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam. PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair... Views 12, Upvotes 2
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Y7 - D304 - Apple TV
Blog
31st October 2015
DevelopmentsI got my Apple TV yesterday, and it's exactly what I expected it to be. In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things. But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpape... Views 19, Upvotes 1
Daily Blog
27th September 2015
DevelopmentsYesterday I spent far too long attempting something that, inevitably didn't actually go anywhere. As I continue on my alphabetised fixups of OUYA games, I found myself reaching Boxsplodings. I've never been happy with the fact that there are "only" 64 levels in this game, and last night I attempted to make a random level generator for the game. Views 10, Upvotes 3
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Y7 - D267 - Lives
Blog
24th September 2015
DevelopmentsYesterday, I finally (*finally!!*) got around to adding a life display to NeonPlat Adventures 2! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017-1024x597.png" alt="NPA2_017" width="604" height="352" class="alignnone size-large wp-image-5060" /> There they are at the top, between the score and the "coin" count. Two little N... Views 9, Upvotes 2
Daily Blog
29th August 2015
DevelopmentsJumped back and forth through a couple of things, yesterday, but mostly spent more time working on the level builder. Things are starting to look a little more varied, and thankfully the addition of vertical scrolling has added a little bit more. I'm currently worried about making sure the levels are completable, as I haven't yet added an AI player run-through of the level, to ensure it's at least playable. I'll have to do that next, I suppose. In the meantime... Views 10, Upvotes 4
Daily Blog
27th July 2015
DevelopmentsDrawing silly pixelart characters is one thing. Having to animate a horse!? That's a whole other thing!!! Over the past week, I've animated a cat, a dog, and now a horse, too. Views 7, Upvotes 1
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Y7 - D200 - 200!!
Blog
19th July 2015
DevelopmentsYesterday, I finally got around to animating that cat and dog that I've been putting off for a good number of days. I knew what I had to draw, but .. Animating?! Eeek!! And so the poor cat and dog remained undrawn, until yesterday when I practically forced myself into doing it. And, I must admit, they turned out rather nice! Views 14, Upvotes 3
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