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6th April 2024
Time for another round of "Feed the same bit of code into Suno, and see what happens!"

Views 68, Upvotes 8  
Music , Ai , Suno
31st December 2022
2022's come and gone, and it's certainly been eventful.

Views 72, Upvotes 10  
Retrospective , New Year
31st October 2021
Grab a knife, and stab that Pumpkin's face...

Views 128, Upvotes 12  
Daily Blog , Smilebasic , Cards
28th December 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!
It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.
Views 128, Upvotes 5  
Looking Back , 2010s
4th February 2018

First test!


We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download


  • Views 297, Upvotes 36  
    Flappadiddle-doo , 2018 Framework , Experimental
    19th January 2016
    Views 2006, Upvotes 28  
    Puzzle , Platform , Lemmings , Experimental
    Test Flight Pixelart
    #297 - 24th October 2015
    Views 58, Upvotes 17  
    Vehicle
    24th October 2015

    Developments


    I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code.
    Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing.
    But, so far so good, and everything seems ...
    Views 14, Upvotes 3  
    Daily Blog
    Experimental Pixelart
    #74 - 15th March 2015
    Views 123, Upvotes 22  
    Platizen , Science
    13th January 2015
    Views 1936, Upvotes 30  
    Space , Shooter , Experimental
    19th August 2014
    Views 1745, Upvotes 24  
    Maze , Top-down , Experimental
    12th November 2013
    Neovember is a month in which I'm taking the engine from NeonPlat Raw, and playing about with it to create a bunch of different gameplay styles.
    Once we're done, I'll bundle everything back into a package, and pop it up on all the different systems.
    This week's experimental gameplay mode comes courtesy of Blockman. Not the hungry-pellet-eating version of Blockman, the classic platforming/collection form.
    You start the game as you normally would, with you, some balls, and some bad guys.
    Views 18, Upvotes 3  
    Daily Blog
    18th June 2013
    For the past few years, I've been building and rebuilding a silly little experimental shooter thing called "Horizontal Shooter"
    The basic gist is that it's a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in.
    I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can't achieve in the realms of simplistic blurry lovelyness.
    This time around, since we're also focusing on mobile devices, I've decided to flip things a...
    Views 60, Upvotes 11  
    Release
    18th June 2013
    Views 1079, Upvotes 21  
    Experimental , Unfinished , Test
    30th April 2013
    A half-assed experimental thing, this week.
    In all honesty, (URL "https://AGameAWeek.com/2013/04/this-week-45/">I did enjoy the idea of this game), but the execution wasn't what I wanted.
    This week it's a case of "Could this be better?!"

    Views 60, Upvotes 14  
    Release
    25th January 2013
    OK, folks, here comes the big test.
    Is everyone ready?
    Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="https://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb.
    Note : This is simply a test engine. This is not a game! Do not expect a game!!!
    Views 123, Upvotes 13  
    Experimental , 2013 Framework
    14th January 2013
    I'm all out of little experimental ideas, so I figured I'd play it safe, and make a shitty little classic game!
    Plus I've been FAR too busy with the Monkey framework, this week, to do anything bigger.
    No matter, here's a nice little fun shooty thing.
    You know how this one goes.
    Views 23, Upvotes 7  
    Release
    1st February 2011
    Note : PlayMyCode is no longer available
    A slight change this week.
    I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead!
    <img src="https://AGameAWeek.com/wp-content/uploads/2011/02/PMC3.png">

    Views 25, Upvotes 7  
    Release
    29th January 2011
    This week there shall be no AGameAWeek.

    Views 31, Upvotes 6  
    Daily Blog
    #200!!! Blog
    13th July 2010
    Is it really 200, already?! Blimey!

    The quickly made retrospective "look at what you've done" post..


    I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it.
    <img src="https://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="https://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">
    Views 29, Upvotes 8  
    Daily Blog
    25th March 2010
    NMcCoy's made a nice "experimental" game, this week. He suggests that "Squidfold may or may not be about anything." and that's a really nice way to sum up a game!
    A cracking little game, and a good addition to his list.
    But is it the "algorithm-intense" game he'd been working on for the past couple of weeks?
    I'd guess.. quite possibly, yeah!
    |Edit| (URL "https://nmccoy.net/2010/03/24/game-09-squidfold/">A link might help!! D'oh!) |Edit|
    Views 14, Upvotes 3  
    Daily Blog
    20th January 2010
    Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.

    Question : Name all the games in the new AGameAWeek header.
    (URL "https://socoder.net/uploads/1/header.jpg"><img src="https://socoder.net/uploads/1/header_thumb.jpg">
    Views 80, Upvotes 13  
    Experimental
    22nd September 2009
    Views 2603, Upvotes 37  
    Shoot-em-up , Experimental
    9th August 2009
    With the nice big experimental writeup complete, I figured we'd get a boost in visitors.
    Want to see the results?!!
    See inside!!
    Views 29, Upvotes 12  
    Daily Blog
    4th August 2009

    The AGameAWeek 2008-2009 Retrospective

    (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

    Alien...

    Views 39, Upvotes 6  
    Daily Blog
    5th May 2009
    Is that title subtle enough for Google, d'you think?
    This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
    Sorry folks, this week's AGameAWeek is entirely Java based.
    Boooo!!
    Views 499, Upvotes 10  
    Release
    42 results (0) 1
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