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#3211 - 29th October 2023
Views 45, Upvotes 12  
Wildlife , Game , Pitfall
23rd May 2022
RetroRaider on the Amiga kept me awake for most of the night.

Views 45, Upvotes 8  
Daily Blog , Amiga
Swiped Pixelart
#2462 - 10th October 2021
Views 78, Upvotes 8  
Game , Pitfall
Out of Reach Pixelart
#2436 - 14th September 2021
Views 72, Upvotes 11  
Game , Pitfall
25th June 2021
On the subject of brackets, Michael suggests..

Views 222, Upvotes 7  
Daily Blog
8th May 2021
Here are a couple of things that currently aren't working right in JSE.
Please try to avoid them!

Views 159, Upvotes 11  
Daily Blog , Jse
13th April 2021
I took a huge chunk out of the RPN code, yesterday, and sat rewriting it all.

Views 98, Upvotes 14  
Daily Blog , Jse
Reverting Blog
7th June 2020
The laptop's back out, and I've mostly given up with the "iPad as a Laptop" thing.

Views 46, Upvotes 1  
Daily Blog
#1959 - 12th May 2020
Views 54, Upvotes 8  
Game , Pitfall
17th June 2019
I need to come up with a Foldapuz for tonight.
Really running out of ideas for that, but am determined to keep pushing onwards until there are literally no more random puzzles left to put in!

Views 41, Upvotes 9  
Daily Blog , Juggling
23rd May 2019
I spent hours, yesterday, playing with Petit Computer on Switch.
I think I'm almost done with SpikeDislike, and the second session went much smoother.

Views 65, Upvotes 11  
Daily Blog , Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4
13th September 2018
Oh dear..

Views 80, Upvotes 20  
575 , Jnkplat2018
"NoNum" Blog
6th December 2017
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!

I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.
But I'm about 50% confident that I'm able to send requests from the Windows editions of the ga...
Views 88, Upvotes 12  
2018 Framework
#524 - 28th September 2017
Views 46, Upvotes 4  
19th June 2017
Views 1993, Upvotes 58  
Retroraider , Demake , Pitfall , Tombraider , Retroraider
Undecided Blog
30th November 2016

Developments


I tried a lot of languages, yesterday!

Views 12, Upvotes 1  
Daily Blog
5th October 2015

Developments


I've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded.
Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick.
The GameStick edition will have the music disabled.
Views 13, Upvotes 3  
Daily Blog
16th September 2013
People keep asking about how I manage to code AGameAWeek, and one thing they all eventually pick up on is that I'm currently doing it all with Monkey.
(URL "https://monkeycoder.co.nz">Monkey) is a fantastic language which allows for all manner of different targets, and does a great job doing what it does.
It isn't perfect, and it's not for everyone, but it suits me down to the ground.
As with any development tool, it all comes down to preference, and whether or not you agree with the me...
Views 34, Upvotes 2  
Daily Blog
12th July 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> In yet another example of AGameAWeek Gold plucking out examples of games I'm currently reworking, here's a great little blast from the past!
AGameAWeek Gold is our occasional dip into the pool of previously released games, taking a look at what I've previously released on this day in history.

Views 40, Upvotes 10  
Agameaweek Gold
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if ...
Views 48, Upvotes 14  
Ios Dev
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
13th July 2010
My super copyright infringing retro game is back!
Take one part Pitfall, one part Tomb Raider, and mix in a little Indiana Jones, and this probably wouldn't be the first thing that springs to mind.
Never the less...
<a href="https://AGameAWeek.com/complete/RetroRaiderII_20100712A.png"><img src="https://AGameAWeek.com/complete/RetroRaiderII_20100712A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/RetroRaiderII_20100712B.png"><img src="https://AGameAW...
Views 82, Upvotes 13  
Release
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Views 31, Upvotes 8  
Daily Blog
16th May 2008
Tomb Raider meets Pitfall!
<img src="https://AGameAWeek.com/windev/crofty1.png">
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
<img src="https://AGameAWeek.com/windev/crofty2.png">
Views 222, Upvotes 22  
Release
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