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25th May 2015

Developments


Yesterday I started playing about with all the different gameplay styles that'll make up the majority of the levels in SpikeDislike3.
If you're keeping track, you'll remember that WAY WAY way way way back in (URL "https://AGameAWeek.com/GameList.php?ShowJust=221">SpikeDislike 1) (Made in 2011, still works on most/all iOS devices!) there was a nice little Challenge mode to keep you entertained. Unfortunately, it didn't have a whole lot of levels. 36 levels were more or...
Views 13, Upvotes 3  
Daily Blog
4th May 2015

Developments


I spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3.
At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm not sure why, but I decided to switch to circles instead.
Reusing my generic stripy circle from my basic menu meant I didn't have to redraw anything, and the new "Start" screen looks rather neat. .. or at least, for something I've done, it does!
Views 23, Upvotes 4  
Daily Blog
3rd May 2015

Developments


Yesterday I settled into "Music Mode", where I can generally whip out an AL CHOON for whatever purpose.
Unfortunately, after a good two hours of twiddling dials and buttons in Korg Gadget (iPad only) I came out with absolutely nothing decent whatsoever.
Ashamed that I'd wasted a good amount of time pretty much doing nothing, I instead decided to load up some old Choons, and see if they worked within the new SpikeDislike3 engine.
Good news! SpikeDislike3 will h...
Views 14, Upvotes 2  
Daily Blog
Formula 2600 Pixelart
#119 - 29th April 2015
Views 73, Upvotes 12  
Game , Atari , Pole Position
21st July 2014
After an unscheduled break, we're back with a brand new "Platdude In" title, this time driving around a racetrack in a go kart!
It's almost as if I've spent the past few weeks doing nothing but playing Mario Kart 8!!!
<img src="https://AGameAWeek.com/complete/Platdude_in_A_Go_Kart_20140721A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_A_Go_Kart_20140721B_thumb.png">

Views 49, Upvotes 8  
Release
21st July 2014
Views 1851, Upvotes 30  
Top-down , Car , Kart
3rd June 2014
Views 1798, Upvotes 32  
Platform , Shooter , Slots
7th April 2014
What would happen if someone in the past was given a list of modern day videogame titles?
What kind of games would they imagine from far off in their future?
And what sort of games would they create, on their retro-tastic 8-bit home computers!?
It's time, once again, to step inside the Future Classics Time Vortex, and find out!!
<img src="https://AGameAWeek.com/complete/Future_Classics_-_1986_Edition_20140408A_thumb.png"> <img src="https://AGameAWeek.com/complete/Future_Clas...
Views 57, Upvotes 11  
Release
4th February 2014
A lovely little flying game, this week, as you take control of a friendly little chopper, and try to save all your pals.
As you race about the landscape, you'll meet plenty of enemy aircraft, hellbent on stopping you.
Attack, Defend, and Survive!!

Views 67, Upvotes 15  
Release
25th January 2014
This week we're going to be doing the first part of something that may or may not actually happen!!
Since last year was Nintendo's Year of Luigi, the guys over at RetroRemakes have decided that this year oughta be the Year of Horace. I challenged site-admin RobF to attempt to create a different Horace game every month, and post it to OneGameAMonth.
I'm not sure he's going to do it, if I'm honest.
But the challenge was set, and although unspoken, I figured it would only be fair to challeng...
Views 29, Upvotes 4  
Daily Blog
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
28th October 2013
The internet is a place for trolls and complainers (like me!) who like to gripe at every opportunity.
For the most part, we tend to ignore these types, which generally means that comments sections have become largely ignored.
Here at AGameAWeek, the opposite has happened. There are apparently no trolls daring enough to even attempt to play my games! I seem to have scared most of them away.
As a result, there are no trollers or complainers here, and since those are the types that make up ...
Views 12, Upvotes 3  
Daily Blog
27th August 2013
BlastTraxFAQs

What's with the track?


BlastTrax was originally devised as a classic Retro-styled GrandPrix-like racing game, with weapons.
You would drive through the course, shoot the other drivers, and make your way through to the end.
Views 21, Upvotes 2  
Daily Blog
27th August 2013
Thankyou for waiting patiently, as 95% of the internet inexplicably got to play this yesterday, before I posted it to my own website!!
*sigh*
Ah well, lessons learned, must organise things a wee bit better in future. Doing worldwide launches at 10 in the morning, isn't all that easy!
Anyhoo, this one's a corker, so it's well worth the wait!

Views 84, Upvotes 16  
Release
24th August 2013
BlastTrax has passed iOS Review, so all is looking good for it's target August 27th release date.
Since the game is now up on the AppStore, but currently locked tight until the release date, I thought I'd have a bit of fun with it, so I posted the following challenge onto Twitter.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4-898x1024.jpg" alt="" title="photo (4)" width="590" height="672" class="alig...
Views 10, Upvotes 3  
Daily Blog
31st May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back through my archive, digging out any and all games that I've previously released on this day in history.
Occasionally the games are absolute garbage.
Sometimes, they're fantastic.
And then..
Views 73, Upvotes 12  
Agameaweek Gold
5th July 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon.
The basic motions are as follows.
Step 1. Paracetamol.
Nothing stronger, since I've taught my body to control the migraines so well.
Views 39, Upvotes 12  
Pain , Health
25th December 2010
Think of this as a christmas present.
(URL "https://socoder.net/uploads/1/AdventCollectionSource.zip">You can download the Advent sourcecode here)

Views 46, Upvotes 9  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
8th December 2009
Nothing magical, this week, more a game that was started but didn't really go anywhere.
If I had enough time this week, I'd have scrapped it and started something else, but it's been a bit of a tight week, time wise.. So.. Well, here it is!
<a href="https://AGameAWeek.com/complete/Traffic_Cones_20091208A.png"><img src="https://AGameAWeek.com/complete/Traffic_Cones_20091208A_thumb.png"></a>
Race around the 12 beautifully detailed (in traffic cones) race tracks...
Views 44, Upvotes 9  
Release
8th December 2009
Views 2299, Upvotes 20  
Drive , Car , Bump , Timer
9th September 2009
If you've been keeping track, you'll have probably noticed an ever increasing number in the folders of my games.
These are the weeks of the Wednesday Workshop, and as you trace through my games, you'll see a whole lot of matches between the WW and the game's basic idea.
WW is fantastic for ideas, but sometimes things don't quite work out.
Take this image, from a basic engine, all the way back in week #142.. (That's 76 weeks ago!)
(URL "https://socoder.net/uploads/1/Incomplete.png">...
Views 26, Upvotes 5  
Daily Blog
2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make.
So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
Views 114, Upvotes 32  
Platdude Retro Collection 2
8th December 2007
Another week, another pile of retro-mania!
You get the idea by now, 6 extra games and the odd bugfix.
I had to redo a lot of Tetris, this week, since I'd ballsed up quite a bit of it last week! But it's all working rather well now, so you can happily settle down to a nice long game on Extreme modem and it'll now actually get faster as you head up the levels!
And the T shape's in it this week, too!
The Joust game's as good as it should be, without being much more. ...
Views 76, Upvotes 9  
Daily Blog
1st December 2007
A week later, and I've insanely coded a whole new bunch of games!
The Donkey Kong thing didn't work out, and is so mind-numbingly dull it hasn't yet ended up in the Garbage heap. But not to worry, Racer's in there.. So that'll be keep you occupied!
I managed to fix up the Dot Popping game, so that's back in the main menus, and I also added a few others, including Pong and Tetris, since the commenters below seemed to really want to have a decent Tetris game. For referenc...
Views 117, Upvotes 39  
Daily Blog
24th November 2007
<a href="https://AGameAWeek.com/dsdev/colbox_800.png"><img src="https://AGameAWeek.com/dsdev/colbox_400.png"/></a>
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, <a href="https://AGameAWeek.com/dsdev/col018.zip">Download Here</a>, contains 18 games from the list below.
Note : If you'd like to play, but don...
Views 101, Upvotes 25  
Daily Blog
17th July 2007
Week 22 of the Wednesday Workshop was <a href="https://socoder.net/index.php?a=12&w=22">Racing</a> week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines.
#1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that.
#2 however, was a Ball Bouncing AI Racing grand prix game!
Here it is, as it sits on my hard drive. Unlike last week I ha...
Views 129, Upvotes 23  
Workshop
109 results 0 1 2 (3) 4
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