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1st January 2011
The year is new, but the logo's old.
Sod it. I love this logo!
I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!
Views 27, Upvotes 7  
Daily Blog
28th December 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!
<img src="https://socoder.net/uploads/1/xmasxompo_480.png">
Views 57, Upvotes 5  
Daily Blog
16th December 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.


Views 49, Upvotes 12  
Reviewed
30th November 2010
Unfinished
Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up.
Here's a game at 92%.

Views 58, Upvotes 8  
Release
21st November 2010
I'm just throwing random things at this game, now, to be honest.
I haven't a clue what sort of game it'll end up as, but I'm pretty sure it won't be an RPG of any kind.
Still, I'll keep trying, and we'll see what comes of it.
Odnetnin46, This is as much of an RPG as you're gettin'!!
<a href="https://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic-300x225.png" ...
Views 43, Upvotes 3  
Daily Blog
16th November 2010
"You just hold right, and jump a bit"
<img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">

Views 65, Upvotes 11  
Release
9th November 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 67, Upvotes 15  
Release
9th November 2010
Views 3828, Upvotes 54  
Pseudo Random Design
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right"
The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random.
Either they're preset shapes, or they're crazily splodged messes.
<a href="https://socoder.net/uploads/1/Jays_Ret...
Views 15, Upvotes 4  
Daily Blog
6th November 2010
I'm in too deep.
I can't stop!
And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all.
Gah!
Views 12, Upvotes 3  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!

Views 21, Upvotes 6  
Daily Blog
1st November 2010
Oops, forgot to post this, yesterday! No matter.
After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random.
I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels.
I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die..
9 lives seems adequat...
Views 18, Upvotes 4  
Daily Blog
27th October 2010
I've no idea what I'll be tackling this week, again, so pop a random thought or two below!

Views 30, Upvotes 6  
Daily Blog
25th October 2010
A game cram packed into the space of only a day!
<img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">

Views 115, Upvotes 14  
Release
WiLMa?! Blog
25th October 2010
This isn't important..
I just sent off a nice lengthy reply to PixelProspector.com's Authentic Kaizen, all about plans for the future of the site, the possibility of me wrapping my head around Flash, thoughts about new new new new newer NeonPlat, and some kind of unpondered random top down maze thing.
None of that's really important, just yet. It's all forward planning, and it all requires bits of learning all over the place.
Less importantly, halfway through the email, I used the term "W...
Views 21, Upvotes 5  
Daily Blog
21st October 2010
Have any thoughts? I'm a bit blank, this week.
But then I was blank last week, too, and that didn't turn out TOO badly.
(did it?!)

Views 21, Upvotes 5  
Daily Blog
14th October 2010
"Haniff" emailed me about 4 or 5 weeks ago, just as I was starting my lazyitis month, and asked if I could do a nice big video, showing how I create a game.
I wasn't going to rush a game, there and then, so I figured I'd record my first AGameAWeek once I got around to starting things up again..
Turns out I haven't recorded my first AGameAWeek, because this game's shit!
Still, here's a game.
<a href="https://socoder.net/uploads/1/SomeGame.zip">Linkage</a&g...
Views 16, Upvotes 5  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 31, Upvotes 3  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
16th August 2010
Kept the random title.. It'll do!
Not sure if it works better as "Kee, Bo and Ard", or just "Kee Bo Ard", but either way, here we have it!
Kee, Bo and Ard must all be guided through the maze. They have to collect all the pickups, and once they're all done, you can progress to the next level.
<a href="https://AGameAWeek.com/complete/Kee_Bo_Ard_20100817B.png"><img src="https://AGameAWeek.com/complete/Kee_Bo_Ard_20100817B_thumb.png"></a>
Hit Z/X to switch bet...
Views 77, Upvotes 10  
Release
11th July 2010
Tuesday : Game #200 : RetroRaider II, Lara's Quest Continues

Views 41, Upvotes 5  
Daily Blog
22nd June 2010
Wait, that title's gone all weird and wonky... What's up with that!?!?
This week, I made TWO games!
(URL "https://AGameAWeek.com/?p=680">Turret Rush) saw you running away from zombies, and shooting them from random turrets on the floor, before the turrets disappeared again.
and
Views 33, Upvotes 3  
Daily Blog
16th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a>
---
This was 95% done last night, with only a minor tweak this morning..
But it was far too late, and I couldn't be bothered faffing around with the three OS's, trying to compile everything for everyone, so... well.. Here it is now!

Views 74, Upvotes 10  
Release
11th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a>
---
Well, that didn't go to plan, but it's not entirely awful, either.
In fact, it's turned out so nicely that I've even added it to the Archive.
Views 71, Upvotes 15  
Release
2nd June 2010
A proper week, this week. Waiting for a 6 hour render gave me plenty of time to play about, and I think I came up with some niceties, this week.
Game : Waiting : COME ON, ALREADY!
Amiga themed, like Boing!
Game : Lemmings : Just Dig
Views 14, Upvotes 3  
Daily Blog
30th May 2010
Not sure what game this is, but I made the Amiga Boing Ball, slapped it into a bricky map, and let it bounce about a bit.
<a href="https://agameaweek.com/completeB/2010/Boing_Again_20100601A.png"><img src="https://agameaweek.com/completeB/2010/Boing_Again_20100601A_thumbb.png"></a>
*shrugs*
I'll keep bashing the keys, and see what comes out the other side!
Hurray for random game making!!
Views 30, Upvotes 3  
Daily Blog
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