14th October 2015
DevelopmentsI've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me. Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled. There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Androi... Views 15, Upvotes 1
Daily Blog
Y7 - D258 - Planets
Blog
15th September 2015
DevelopmentsThe first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>> The plan is that each world contains 5 zones, and they'll be selectable from this second screen, except that I've not actually done that bit... Views 21, Upvotes 3
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Carry The Torch
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28th July 2011
If you tried to enjoy some TV yesterday, you probably had craploads of Olympic crap crammed down your face.
It's still a smegging year away, and I'm already sick to death of it! Have you had enough yet?! Olympic Based AGameADay!! Views 44, Upvotes 7
Release
Dungeon Badger!!!
Blog
18th February 2010
When I first started to think of "A game that uses Badges" the name "Dungeon Badges" stuck in my head, and slowly but surely evolved into Dungeon Badgers.
Over the course of the week (during which I was finishing off Centipong 2) the idea had evolved to include a garden, a house, a cat, and of course.. mushrooms and... arrghh! A snake! Today's post is a brief description of the game that was in my head, before it got thrown out and replaced with an idea that could be drawn a wee bit quicker! Views 26, Upvotes 2
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