8th December 2007
Another week, another pile of retro-mania!
You get the idea by now, 6 extra games and the odd bugfix. I had to redo a lot of Tetris, this week, since I'd ballsed up quite a bit of it last week! But it's all working rather well now, so you can happily settle down to a nice long game on Extreme modem and it'll now actually get faster as you head up the levels! And the T shape's in it this week, too! The Joust game's as good as it should be, without being much more. ... Views 74, Upvotes 9
Daily Blog
Ball Racers
Blog
17th July 2007
Week 22 of the Wednesday Workshop was <a href="https://socoder.net/index.php?a=12&w=22">Racing</a> week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines. #1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that. #2 however, was a Ball Bouncing AI Racing grand prix game! Here it is, as it sits on my hard drive. Unlike last week I ha... Views 123, Upvotes 21
Workshop
Super Dig Dug
Blog
19th June 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time.
My entry was to be Super Dig Dug. It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot... Views 150, Upvotes 24
Abandoned
10th June 2003
Views 561, Upvotes 29
Junkpile
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Remake
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Abandoned
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