The Android Thing...
Blog
26th July 2017
Two years ago, I was riding high.
I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike. SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER. I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me. Views 311, Upvotes 39
Daily Blog
Letter Lattice iOS
Blog
26th July 2017
DevelopmentsHey, look at that! 2 iOS Releases in 2 weeks! Views 89, Upvotes 30
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.
If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me! This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!) RSKGamesOverview: A dark room of maze, a torch ligh... Views 293, Upvotes 51
Player Thoughts
OK, Now What?
Blog
25th July 2017
DevelopmentsLots of finishing off, yesterday. Views 15, Upvotes 3
Daily Blog
24th July 2017
Time for a midnight feast. Grab your torch and head to the fridge.
Views 318, Upvotes 21
Release
Nearly Done!
Blog
24th July 2017
DevelopmentsAlmost finished, but this week's game needs a death sound. Views 17, Upvotes 2
Daily Blog
Final Day
Blog
23rd July 2017
DevelopmentsThis week's game feels "Launchable"... Views 17, Upvotes 4
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Too Much?
Blog
22nd July 2017
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Journal Zooming DevelopmentsI'm going to have to scale back on my future plans a little.. Views 14, Upvotes 1
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Making a List
Blog
21st July 2017
DevelopmentsI started a new spreadsheet the other day. Oooh, Excite!!! Views 71, Upvotes 7
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D'oh
Blog
20th July 2017
DevelopmentsInteresting fact. If you set up a "First few days : FREE!" thing on iTunes Connect BEFORE you launch the game, then when you DO launch the game, it apparently decides to ignore the "First few days : FREE!" thing that you'd previously set up. Views 8, Upvotes 2
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A Start
Blog
19th July 2017
DevelopmentsStarted on this week's AGameAWeek, yesterday. Views 13, Upvotes 1
Daily Blog
Back to iOS
Blog
18th July 2017
Each July I have to pay my ?79.00 to keep dev'ing for iOS.
My previous game was SpikeDislike3, which I launched in June 2015. The latest iOS release was (URL "https://itunes.apple.com/app/quadoban/id1258518067">Quadoban... today.) That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS. Views 16, Upvotes 2
Daily Blog
iOS GETS!
Blog
18th July 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png" alt="" width="1024" height="1024" class="alignnone size-full wp-image-7706" />
Quadoban has been released on iOS! You can grab the game (URL "https://itunes.apple.com/app/quadoban/id1258518067">on the AppStore, here.) Views 73, Upvotes 5
Daily Blog
Next..!!
Blog
17th July 2017
DevelopmentsCurrently a bit of a blank canvas. Views 69, Upvotes 1
Daily Blog
16th July 2017
Each week, players send their notes on that week's release.
Let's take a peek at their comments, and share some random thoughts, too! RSKGamesInitial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like "Flapaddidle" but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping aro... Views 176, Upvotes 28
Player Thoughts
What Next?
Blog
16th July 2017
DevelopmentsYou know when you release a game, then sit in bed playing it, and suddenly realise you forgot to switch off a little toggle? Doesn't matter, nobody'll notice it.. Feel free to guess what it was, though! Views 19, Upvotes 1
Daily Blog
15th July 2017
If you eat a Pigeon's Treat,
It could be bad, or it could be sweet. Views 140, Upvotes 20
Release
Treat!
Blog
15th July 2017
DevelopmentsThis week's ingame tune turned out nicely ( ^ That one ^ ). Views 25, Upvotes 4
Daily Blog
Pigeon!?
Blog
14th July 2017
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Also available (URL "https://soundcloud.com/alodare/pulpish-baby">on SoundCloud) DevelopmentsAfter attempting to draw a canary, then realising it looked very much like Woodstock (Peanuts/Snoopy's friend) I switched tactics and started drawing a pigeon, instead. Views 10, Upvotes 3
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Tweaks All Over
Blog
13th July 2017
DevelopmentsYesterday was a day full of peeks and pokes. Views 33, Upvotes 4
Daily Blog
Getting Started
Blog
12th July 2017
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Journal Xternal DevelopmentsThis week's game has been incredibly easy to get going. Views 33, Upvotes 2
Daily Blog
11th July 2017
Rollyblob has been released, and not everyone's happy.
I thought I should make today's blog a bit of a "How it came to be what it is" tale. Views 49, Upvotes 10
Daily Blog
10th July 2017
Each week, after I post a game, I get a nice set of comments from people.
Let's take a look at this week's! RSKGamesRollyBlob is a great puzzle game. The puzzle game mechanics are donewonderfully. The 60 second timer keeps you on your toes to find the solution fast. Views 98, Upvotes 25
Player Thoughts
10th July 2017
Blob's out for a simple roll, but there are many dangers around.
Views 198, Upvotes 20
Release
Juggling
Blog
10th July 2017
DevelopmentsOh dear.. Where does the time go!? Views 26, Upvotes 5
Daily Blog
Vaguely Playable
Blog
9th July 2017
DevelopmentsCurrently trying to find the "gameyness" of this week's game. Views 381, Upvotes 3
Daily Blog
Slow Progress
Blog
8th July 2017
DevelopmentsIt's been a bit of a struggle to find the right gameplay mechanic for this week's game, but inspiration finally hit, late last night, and I think I'm now finally on the right path. Views 15, Upvotes 2
Daily Blog
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