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The Amiga Isn't a Powerhouse Blog
3rd April 2022
Yesterday I started to tackle a sprite editor for the Amiga.

-=-=-

Functioning more or less the same as my JSE sprite editor, and the SmileBASIC sprite editor before it, it'll be a simple case of "palette, sprite, job done"
But.. Boy, I forgot how slow the Amiga can be!
Or, rather, I have to remember more of my old-skool techniques!

My drawing functionality has to be "only when changes occur", and my pixel-pointing has to be mathematically worked out, rather than my usual lazily done "is it in this pixel?" for every single pixel!



After hours (HOURS!) of coding, I managed to get this far.

Next will be adding the colour palette selection, sprite selection, and then finally being able to put some clothes on Platdude.
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