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Pushing On Blog
27th October 2016

Developments


Yesterday's coding wasn't easy!

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The further into this whole Gamma Collexion I get, the more work I seem to need to do for the AI players.
It's tricky, trying to come up with all these different AI styles, for all the different sorts of games that I'm making.
Yesterday's challenge was to get the AI to surround the enemy players in a way that caused other events to trigger. It was fairly complex, and I've only got about half the stuff in, so far.
I can get the AI players to do the circling to a decent standard, but they also need to avoid actually touching the enemies, which will be the next thing I add to the game.
Took all bloomin' day to get the circling to work well enough.
Eeek!

Daily Doodle : The Storm



Platdude didn't want to go out in the storm.
But Plattykitty's run out of cat food, and won't shut up about it.

Misc..


Taking the time to envisage the code.
Plan out the methods and things that you know to.
Eventually though, you'll scrap all of that,
Cram it all in arrays, and then use a Goto.


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