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Meanwhile...
6th October 2022  
Over on the Switch I have a random platform level generator, which spawns small areas with ladders attached at various points.

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The game title I have in mind is "Bubble Munky", and I'd like to have a nice puzzle style thing that plays a little like Munky Blocks.
The problem, however, is that I can't come up with a nice way to generate the puzzles, without them being incredibly obvious.
I've had this issue many a time before, and it's a little like trying to randomly generate Vexed puzzle levels. As easy as it is to get the level generator to place blocks at starting point, then shuffle them around a bit, it usually ends up with an incredibly obvious method to get them back again. .. Unless you shuffle too much, and then it becomes impossible!!!
There's no nice middleground.. Or at least, I can't seem to find one.

Vexed, JNKPlat, Sokoban and more, are all the sorts of games that work better when the level designer is trying to fake you out in the solutions.
Trying to code that mentality is not an easy task!
Perhaps, some day, we'll have AI generators to make levels like that. But for now, it's not really happening, is it?

So, what else could Bubble Munky do?

I don't want to make it a basic collect-a-thon. I've done oodles of those.
Definitely needs some kind of puzzle mechanic, but maybe with some action alongside it?

*shrugs*

Thoughts if you've got 'em!


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