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Repeat
Blog
21st June 2011
This week, I started a game on a grid.
It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!"
(URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="236" clas...
Views 44, Upvotes 11
Daily Blog
This Week...
Blog
12th June 2011
A demo!!?!?!!?!?!
With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo!
But that's how it's going to be for this one.
I like this game.
I like it a lot!
Last month, this started as a simple remake of a shitty little spike dodging game.
A quicky, or so I thought, to slap onto the AppStore as a semi-sequel to Spik...
Views 75, Upvotes 8
Daily Blog
Sheep Goes Left!
Blog
10th June 2011
Bonus iOS Game!
<a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.)
Got an iPhone/iPod Touch/iPad?
Grab Sheep Goes Left!!
Go get it!
It's out now!
I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!)
Addition...
Views 52, Upvotes 9
Daily Blog
11th May 2011
JNKPlat
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.
Views 72, Upvotes 14
Daily Blog
10th May 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!
<img src="https://AGameAWeek.com/complete/Mister_Smash_20110510_Logo_thumb.png">
Views 163, Upvotes 24
Release
Ninja Tweaks!
Blog
17th April 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
eeek!
Yesterday Ninja Duck looked like this..
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629-300x200.png" al...
Views 94, Upvotes 23
Ios Dev
Hello Barry!
Blog
4th April 2011
(URL "https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0593.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0593-300x200.png" alt="" title="IMG_0593" width="300" height="200" class="alignnone size-medium wp-image-1314" />
![]() Views 76, Upvotes 15
Daily Blog
GLBasic - The Grid
Blog
26th March 2011
I think I'll either be limiting myself to 100 sprites/60fps, or 200 sprites/30fps, for iPhing games.
...
That's quite a lot, though!
Pics below
Views 131, Upvotes 37
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
25th January 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.
Views 275, Upvotes 38
Spikedislike
This Week...
Blog
16th January 2011
The story so far...
Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.
Views 53, Upvotes 14
Daily Blog
The list so far...
Blog
13th January 2011
OK, I've gone through all the CPC Cassette, and here's the ones that initially jumped out as being at least vaguely redoable.
|update| Old Google Spreadsheet doesn't seem to work.. |update|
Next up, I'm going to start grabbing other editions, and going through them.
Well, I say next up, I've gotta make this week's first, though!
.. I'll go do that!
Views 47, Upvotes 13
Daily Blog
4th January 2011
You all know how to play this one!
<img src="https://AGameAWeek.com/complete/Super_Spike_Dislike_20110104_Logo_thumb.png">
<a href="https://jayenkai.blogspot.com/p/spike-dislike.html">Also on iPhone/iPod/iPad</a>
Bounce continuously to the right, avoid the spikes, shoot at them occasionally, Super Spike Dislike!!
Views 231, Upvotes 49
Release
Rant Mode - ENGAGE!
Blog
16th December 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.
Views 94, Upvotes 19
Reviewed
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!
Views 140, Upvotes 16
Release
19th October 2010
Stringy Things is out, for iPhone and iPod.
Slightly annoying that this didn't happen earlier.. That would've let me do a great big "First AGAW of the year, Second iPod release" thing, earlier.
No matter.
It's up, now!
<a href="https://itunes.apple.com/us/app/id397961479">Grab it from the AppStore</a>
Hurray!
Stringy Things!!
And I'll be building it up as I go, so. .. If AGAW suddenly becomes a bit Wordgame biased.. .. um... that's purely co-incidental!
Views 35, Upvotes 12
Daily Blog
18th October 2010
<img src="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png">
An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels!
This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates.
<a href="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018...
Views 216, Upvotes 22
Release
18th October 2010
Views 2999, Upvotes 41
Smash
,
Puzzle
,
Slow Paced
15th October 2010
Arseholes.
God damned feckin' arseholes.
----
A few weeks ago, my sister lost her job. She's currently in the midst of trying to get a new one, and so is hopping around site to site, grabbing Application forms, sending off CVs and all the other "Trying to get a job" types of things.
Views 59, Upvotes 10
Daily Blog
Note to SoaT
Blog
22nd September 2010
(I'm not sure if that rhymes, possibly maybe..)
Over at <a href="https://battle.onego.ru/forum/showthread.php?p=459813">[Battle]Forum</a> (|edit| I think this forum's long gone |edit|) they're having a nice chat about JNKPlat2010, and, more significantly, the insanity that is Shadow1w2's MASSIVE 100th level.
It's a fantastic level, but they just can't quite fathom it.
I had a go, today.
Loaded up Taksi and the game, and tried abo...
Views 87, Upvotes 13
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 108, Upvotes 12
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19
Daily Blog
The Torrent : Year 2
Blog
2nd September 2010
This year, the Big Torrent is available from Monova.org! (Torrent is long gone!)
If you'd like to play 53 out of 54 from Year 2, you can go grab it now.
I left out Rock My Chords, since it's 49Mb on it's own, and I reckon it's got an audience of.... me!
But otherwise, the rest are in there.
All the Windows games, the DS ones and the one single little Java Mobile one, too.
What I've NOT included is the Mac/Linux packs.
I'll be doing those later.
Judging by the interest in...
Views 57, Upvotes 12
Daily Blog
24th August 2010
Fred is a happy Flea, and he loves to hop.
He especially loves it when all the Dandelions are casting their seeds around in the air, as he can grab on, and go for a ride.
<a href="https://AGameAWeek.com/complete/Fred_the_Parachuting_Flea_20100824A.png"><img src="https://AGameAWeek.com/complete/Fred_the_Parachuting_Flea_20100824A_thumb.png"></a>
Views 227, Upvotes 18
Release
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