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23rd October 2017
The monsters return in this crazy dungeon romper.
Views 282, Upvotes 44  
Daily Blog
23rd October 2017

Developments

I'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey.
Views 114, Upvotes 7  
Daily Blog
22nd October 2017
Yaha!! ^ That'll be debug output from iOS, by the way.
Views 181, Upvotes 39  
2018 Framework
Focus Day Blog
22nd October 2017

Developments

I decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.
Views 77, Upvotes 7  
Daily Blog
21st October 2017

Developments

Things are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.
Views 152, Upvotes 25  
Daily Blog , 2018 Framework
20th October 2017
Ugh. I wasn't expecting my first attempt at iOS/XCode to run smoothly! The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions. Well, no.. It doesn't.. It's working fine in both the Windows and HTML editions. XCode expects types.. Not C++. C++ is fine without!
Views 206, Upvotes 35  
2018 Framework
20th October 2017
Also available on SoundCloud, or in the Jukebox.

Developments

This week's game is near enough in a playable state.
Views 82, Upvotes 6  
Daily Blog
19th October 2017
So far, no progress on the box. I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++" Various sites suggested I need the Android NDK and to look at the included examples. The examples, of course, weren't bloody well included, and I had to hunt for those, too.
Views 196, Upvotes 51  
2018 Framework
19th October 2017
I imagine future Daily Blog posts might end up reading roughly the same way, for a while.. "Today, I coded more of my new Framework..." and that's about it!
Views 29, Upvotes 7  
Daily Blog
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects. First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!
Views 175, Upvotes 43  
2018 Framework
18th October 2017
I really need to finish off this week's game!
Views 26, Upvotes 5  
Daily Blog
#1022 - 18th October 2017
Views 97, Upvotes 23  
Platizens
17th October 2017
"Hello World" claims the title of the box.
Views 224, Upvotes 35  
2018 Framework
17th October 2017
I give up. Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do. I'm still annoyed that GLBasic doesn't do sound-pitching. Seriously, WTF?! An Amiga 1000 could do that in 1985.
Views 143, Upvotes 20  
Daily Blog , 2018 Framework
Breakdown Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 147, Upvotes 7  
Daily Blog
15th October 2017

Developments

With the basic dungeon generator up and running, I spent most of yesterday adding in enemies. At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.
Views 135, Upvotes 10  
Daily Blog
14th October 2017
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.
Views 30, Upvotes 5  
Daily Blog
#540 - 14th October 2017
Views 33, Upvotes 9  
13th October 2017
Also available on SoundCloud.
Views 95, Upvotes 9  
Daily Blog
12th October 2017
Sleepy Jay took over, yesterday. I knew what coding needed to be done, but nothing productive was happening at all. I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all! Today I might scrap what I did, and redo-from-start. I know I can do better than that!
Views 45, Upvotes 6  
Daily Blog
11th October 2017

Developments

I spent AGES working on a new Level Generator for Sheep, yesterday.
Views 53, Upvotes 9  
Daily Blog
10th October 2017
A few tweaks have to be done to the frontend of Sheep Goes Right. RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select. There's also a weird jiggle to the level select when you first load the game.
Views 67, Upvotes 20  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
9th October 2017
It's about flamin' time!!
Views 291, Upvotes 22  
Release
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly. Bloody iPhoneX's fault, again...
Views 70, Upvotes 5  
Daily Blog
8th October 2017

Developments

I've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.
Views 119, Upvotes 14  
Daily Blog
7th October 2017

Developments

More work on Sheepy, yesterday, and a fair amount of play testing. I've got worlds 1-5 working nicely, which will be the PC/HTML editions. The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!
Views 77, Upvotes 31  
Daily Blog
6258 results 0 1 2 3 ... 154 (155) 156 ... 229 230 231 Prev Next
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