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28th June 2013
I'm not very good with "New features" so we'll give this a few weeks before we call it a permanent new feature, but I thought it was about time I start giving shoutouts to some of the other indies and their wonderful games that occasionally blip across my twitter feed, from time to time.
Views 50, Upvotes 7
Daily Blog
AGameAWeek - How!?
Blog
26th June 2013
Every Single Week
Not Good AdviceThe following is not advice, and should not be taken as such. People often ask me how I manage to do AGameAWeek. Particularly, how I manage to cram everything into a single week, and then somehow manage to do exactly the same thing every other week, without going crazy. What follows might possibly help you understand a little more of what goes on in the world of AGameAWeek. Or it might just be a whole bunch of rambling waffling text. Not sure!! ...Views 73, Upvotes 11
Daily Blog
Icon Builder
Blog
26th June 2013
Note : This app is included with my Monkey Skeleton, so if you've already grabbed that, you needn't bother grabbing it again!
If you're trying to write games for all these different systems that Monkey can handle, you've probably wanted to shout at Apple and Google for having created so many stupid sodding icon sizes.
It's enough to drive you crazy!!
When I first started building my Monkey Framework, I figured it'd be handy to have a program to create all these silly little things.
This is that!
Views 64, Upvotes 11
Daily Blog
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked.
For starters, I played a lot of Animal Crossing, so there's that!!
But that wasn't all, as this week's game took an alarming amount of time to settle into a groove.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />
Release
18th June 2013
For the past few years, I've been building and rebuilding a silly little experimental shooter thing called "Horizontal Shooter"
The basic gist is that it's a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in.
I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can't achieve in the realms of simplistic blurry lovelyness.
This time around, since we're also focusing on mobile devices, I've decided to flip things around, and ma...
Views 140, Upvotes 23
Release
15th June 2013
It's Saturday, and I've not really started a game for this week.
Well, that's not entirely true.
I've actually started three games, this week, but all of them seemed to hit a dead-end pretty early on, so I've not really got anything to show for it.
Views 39, Upvotes 8
Daily Blog
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
(URL "https:...
Views 51, Upvotes 11
Release
13th June 2013
Time for an update to my Monkey Framework!
This week I noticed that, having upgraded my version of Monkey recently, Android's Back Button was no longer being recognised, so I took a bit of time to figure out why that was happening, and updated the Framework to suit the new methods.
The Download(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Bl...Views 77, Upvotes 10
Daily Blog
Y5:W24 - Hoppy Bobby
Blog
11th June 2013
Welcome to the wonderful world of Platform Jumping!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/promo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/promo-300x146.png" alt="" title="promo" width="300" height="146" class="alignnone size-medium wp-image-2933" />
![]() Views 146, Upvotes 28
Release
10th June 2013
Apologies that this post has taken me so long to publish.
I actually wrote most of it about 3 months ago, when I first released SpikeDislike2, but it's been sat on my Mac on a Sticky Note, and I kinda forgot all about it!
I remembered it, the other day, when I submitted SpikeDislike2-Lite to Apple.
What follows is a checklist/guide for compiling your (URL "https://monkeycoder.co.nz">Monkey-coded) game onto iOS.
Views 75, Upvotes 11
Daily Blog
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past.
It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something!
Today, we find two great classics.
Views 87, Upvotes 26
Agameaweek Gold
4th June 2013
Another week, another sequel.
This week, we're revisiting the puzzle-maze world of Kee, Bo and Ard (Occasionally spelled "Key, Bo and Ard" due to me forgetting the spelling of the green character's name!)
I also need a couple of features tested, so there's quite a bit of rambling included below this post!
Views 186, Upvotes 25
Release
3rd June 2013
Although I am sort of planning things ahead of time, I'm not really doing a good job with the things I'm planning.
In the majority of cases, the better AGameAWeek games seem to be those spur of the moment games that I cobble together fairly quickly.
Anything over-planned seems to die a death, halfway through!
At the start of May, I planned to do two fairly large projects.
Both of those projects have remained untouched for at least a couple of weeks.
Whoops!
Views 70, Upvotes 11
Daily Blog
1st June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our daily trawl through the Jayenkai Archives, to dig out any games that might have been released, on this day in history.
For the most part, there's some real stinkers in amongst this lot.
But every so often, we'll come across a real gem.
Views 78, Upvotes 22
Agameaweek Gold
31st May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back through my archive, digging out any and all games that I've previously released on this day in history.
Occasionally the games are absolute garbage.
Sometimes, they're fantastic.
And then..
Other times..
There are UNICORNS!!!
Views 110, Upvotes 20
Agameaweek Gold
28th May 2013
A remake, this week, of a popular old game, but one which appears to have lost it's powerups along the way.
The game plays well enough, but it feels somewhat lacking.
Perhaps a little community-driven inspiration might help bulk it back up again?
Views 153, Upvotes 18
Release
26th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold takes a trip through my archive of games, and plucks out any games that may have been previously released on this day in history.
Sometimes it finds recent games from the past few years of me doing AGameAWeek.
Other times, however, it finds really really really old games, from a time when the concept of doing a new game every week wasn't even a gleam in my eye!
Views 99, Upvotes 24
Agameaweek Gold
25th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold is a daily trip through the Jayenkai Archive, to see if I've previously released any games on this day in history.
Sometimes the day is uneventful. Not even I have managed enough to pad out every single day of the year!
Oddly, though, other days contain more than one game.
And today's one of those days!
Views 107, Upvotes 23
Agameaweek Gold
23rd May 2013
During a moment of boredom, I wondered how long it'd take to remake my lovely Testcard Generator.
I attempted it in Monkey, and realised it wouldn't work very well given that I can't save an image.
Then I tried it in BlitzMax, but that wouldn't allow me to work with images bigger than the desktop. (My Laptop is 1366x768, and I wanted at least 1920x1080)
In the end I opted for Blitz3D.
Blitz3D lets me work in practically any resolution I can imagine, while scaling it nicely to fit on my screen.
Lovely ...
Views 114, Upvotes 11
Daily Blog
21st May 2013
Or to give it it's full name, "One of These Will Kill You!".
This week's game is a semi-remake of sorts, but one which feels a little more complete than the original version.
Originally created as a PlayMyCode game, this version adds bonuses, along with some more obvious gameplay mechanics.
You should be able to follow along, this time around!
Views 142, Upvotes 21
Release
SpikeDislike2 v1.3
Blog
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!
Views 36, Upvotes 10
Daily Blog
17th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold takes a look at the games that I've previously released on this day in history.
It's basically filler material!
But that's ok, because it's usually a nice trip down memory lane.
Views 125, Upvotes 20
Agameaweek Gold
14th May 2013
A somewhat simple remake, this week, as I couldn't even be bothered to add anything new into the mix.
To be honest, this is one of those "Desperately trying to keep up a rate of AGameAWeek" games!
It's fun, though, and now works lovely on an Android device (assuming your Android device of choice plays nicely with it!)
Views 172, Upvotes 25
Release
JNK Fanfare
Blog
13th May 2013
Googling for yourself rarely comes up with anything quite as fun as this!
It seems that YouTuber "Chaoticlaw" (and/or "YetAnotherLaw") has decided to start a series of "Let's Play" videos aimed right at me, and my games!!
(URL "https://bit.ly/ZT4hCZ">Play JNK : Playlist)
Each week, Chaoticlaw plucks a random game from my archive, and gives it a play!
He's also concurrently playing through Frogatto, Metroid Fusion and FTL.
Assuming he only picks the cream of the crop, I'd say he could probably ...
Views 40, Upvotes 10
Daily Blog
12th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Each day, AGameAWeek Gold takes a look through the archive, to dig up any games that I've previously released on this day in history.
Sometimes they're fantastic.
Other times they're garbage.
Let's have a look at today's, shall we!?
Views 76, Upvotes 22
Agameaweek Gold
8th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Every day, AGameAWeek Gold takes a peek through the inexplicably large collection of releases, and digs out any old games that I've previously released on this day in history.
Occasionally there aren't any. I'm not fast enough to have that many!
But other times, there's more than one!
How odd!
Views 89, Upvotes 22
Agameaweek Gold
Y5:W19 - Smash Lines
Blog
7th May 2013
Hardly the worlds most imaginative title for this week's game, and mostly a cop-out graphics wise, but I was trying out a gameplay style, so that's where most of the focus went.
Was it a success?
.. You decide!!
Views 147, Upvotes 26
Release
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