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28th November 2011
You can't possibly complain that this game is evil and sadistic! It's just a happy happy game, with instructions permanently written, right at the top!! Who could possibly complain!!!?

PlayMyCode no longer works


Views 41, Upvotes 10  
Release
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a> Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!
Views 56, Upvotes 10  
Daily Blog
6th November 2011
I wasn't aiming to do the Final Beta until about Wed/Thursday this week. Today, the Final Beta went out. A few days early, but there was nothing more I could come up with. The game is done. There's been a few tweaks, today, to sort out a couple of beta-player's issues, and I've been fiddling with some of those slightly annoying things that I never got around to fixing. .. but yeah, it's done.
Views 45, Upvotes 9  
Daily Blog
27th October 2011
Today, I became a complete and total recluse! It was the only way it was all going to get crammed into the day. Let's go through last night's list, shall we?
Views 40, Upvotes 9  
Daily Blog
Gah!!!!!! Blog
26th October 2011
Gah! Extra hats today! I now need about 3 hats, and annoyingly I think I might need an extra bunch of baddies, which also means more hats! D'oh! Still, those can wait until after the Friday Beta. The things that can't wait, are those annoying things that build and build, until you realise you don't really have a whole lot of time.
Views 91, Upvotes 12  
Daily Blog
25th October 2011
Today's been total utter chaos. I wrote a bunch of little Badges (Awards?!) the other day, so I've spent today trying to wrangle the code together so that they actually work. See inside for some oddly missing information.
Views 64, Upvotes 9  
Daily Blog
17th October 2011
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month! Phase One was a basic engine, with simple platforming mechanics. Taking the rules of NeonPlat and adding a scrolling background, I wanted to judge if it'd be enjoyed. True, one piece of feedback was a little downbeat, but on the whole it's been well appreciated. You can't please everyone, but the original's not broken, so hopefully that makes up for it. Pha...
Views 76, Upvotes 8  
Daily Blog
23rd September 2011
A quick and simple Boulderdash clone, written using PlayMyCode.com

PlayMyCode games no longer work

Reason : I asked for PMC-Based Boulderdash clones in this week's Socoder Newsletter, so figured I'd best do one, just incase nobody else did.. If you make one, let me know!
Views 47, Upvotes 13  
Release
14th August 2011
February. The iOS edition of SpikeDislike was kicking arse, the WiLMa edition was doing well, and the PlayMyCode edition was being played quite a bit, too. What else could SpikeDislike be ported to?!
Views 104, Upvotes 30  
Spikedislike
5th August 2011
I've been very very sleepy today, so I had a nap!
Views 34, Upvotes 11  
Daily Blog
19th July 2011
@VDichotomy <em>@Jayenkai OK - simple pitch: guiding a balloon up a maze with spikes to avoid, avoiding gusts from fans & speed keeps increasing. Workable?</em> <a href="https://twitter.com/#!/VDichotomy/status/93079625340698624">11 hours ago</a> Yup, that's workable..
Views 58, Upvotes 12  
Release
18th July 2011
It's just a nice simple Platform game. And it also uses the first of the new template, along with a couple of PhotonStorm's lovely little sprites Thanks!

PlayMyCode games no longer work


Views 57, Upvotes 10  
Release
13th July 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos! The things annoy me. They have to be "just" right, and each game needs to be done differently. A simple text "Name of Game" does me just fine!
Views 61, Upvotes 12  
Ios Dev
12th July 2011
Lately I've done a half-a-dozen games where the main player must go left. I've decided to take a break from that, and made a super-imaginative new plan. In today's game, the player goes right!
Views 39, Upvotes 12  
Release
11th July 2011
A game? Again? Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making. Not sure why I keep doing those! I just seem to like their insane difficulty! Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!? *shrugs*
Views 26, Upvotes 9  
Daily Blog
11th July 2011
A simple little maze game. Guide "Generic 8-bit chr #3" to grab all the little gems. You can't step on two same-coloured tiles one after the other, and try not to crumble the floors or that'll kill you, too..

PlayMyCode games no longer work

Time taken : 1 hour, and about 2 minutes!
Views 67, Upvotes 17  
Release
10th July 2011
I've always found Flash slightly more complicated than it needs to be. For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 60, Upvotes 11  
Daily Blog
10th July 2011
A simple Breakout game with only one level. Taking the "Keep it in play" scoring method from Centipong, I've tried to make it so that clearing the first level in breakout doesn't always result in exactly the same damn score every single feckin' time. .. That ALWAYS pissed me off! So, keep the balls juggling to super-combo your score, and see how many points you can manage from just one wall.
Views 56, Upvotes 14  
Release
8th July 2011
A simple little game about running around and eating pellets as they fall. yeay!

PlayMyCode games no longer work


Views 60, Upvotes 16  
Release
7th July 2011
A nice simple horizontal shooter game with a lot of bullets. *shrugs* Still, better than the past few day's games, eh!?

PlayMyCode games no longer work


Views 79, Upvotes 17  
Release
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30  
Ios Dev
1st July 2011
Another Day, Another Game! Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it. Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points. If you're too late, you get no points, and lose a life. Easy as pie'ish!
Views 63, Upvotes 16  
Release
30th June 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...
Views 60, Upvotes 15  
Release
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily. I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh! Still, try and try again! As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT. Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused H...
Views 42, Upvotes 7  
Daily Blog
26th June 2011
AGameAWeek teaches us one thing. Some games you win, some games you lose. When you lose, there's not a lot you can do. Pick yourself up, dust yourself off, and move on. This is a post about how I threw myself on the ground.
Views 40, Upvotes 13  
Daily Blog
23rd June 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately. Out of ideas, make the requirement more.... Sure, that makes sense, right?! Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do. This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely. First game, Chase The Block, a simple chasey game. Created (using PlayMyCode....
Views 62, Upvotes 13  
Release
Repeat Blog
21st June 2011
This week, I started a game on a grid. It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!" (URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="236" clas...
Views 44, Upvotes 11  
Daily Blog
1024 results 0 1 2 3 ... 31 (32) 33 35 36 37 Prev Next
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