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1st April 2013
Am I the butt of IGNs April Fools gag? Stick some random oddball ugly-ass game into their top ten list to freak everyone out? ... Because that's only what they've gone and done! (URL "https://socoder.net/uploads/1/image-01-04-13-13-26-29.jpg"><img src="https://socoder.net/uploads/1/image-01-04-13-13-26-29_thumb.jpg">
Views 31, Upvotes 7  
Daily Blog
30th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems. Today's is especially nice!
Views 80, Upvotes 15  
Agameaweek Gold
27th March 2013
Let me talk you through what's happened since yesterday. First off, I signed up as a Google Play developer. I logged in, I joined up, I paid my Dev Fee, and all was going well. I started adding a "SpikeDislike2-Lite" app to the GooglePlay store. I filled in the details, and got everything nicely added using just my iPad. I then slept...
Views 24, Upvotes 6  
Daily Blog
19th March 2013
Alrighty, time to buckle down and get a new collection started. It's actually been quite a while since I last did something like this, but 2010's Advent Collection kinda counts. The idea is simple. I write tiny versions of bigger games, keep them as short and sweet (and playable!) as possible, and cram them all together into a nice little bundle.
Views 47, Upvotes 16  
Daily Blog
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops! A little late, today. Sorry about that, folks! Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!! If any of my regulars missed it, lemmie know. Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else. I was so busy, in fact, that I forgot about AGameAWeek Gold! Whoop...
Views 39, Upvotes 13  
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions. This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of. Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it! Instead of ripping old sprites from Arcade Classics, I'...
Views 91, Upvotes 18  
Release
11th March 2013
AppStore is a wonderful place. For the first time, I've actually made some money out of my games!! Well done, Apple, on creating a wonderful ecosystem for indie devs. ... But there are niggling issues.. The number one issue is that I can't reply when I really REALLY want to. What follows is a reply..
Views 31, Upvotes 6  
Daily Blog
9th March 2013
Apple says we're not supposed to reveal actual sales figures, so you won't find any of those inside. You will find a nice graph, though!
Views 18, Upvotes 6  
Daily Blog
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle. Then one day, I spotted a bright blue stripy box. "Blitz 2.0!??? Oooh! I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language. I whipped it up. .. I say that. ...
Views 24, Upvotes 10  
Daily Blog
7th March 2013
IGN reviews SpikeDislike2! No, really!! (URL "https://uk.ign.com/articles/2013/03/05/app-store-update-march-5-2">Watch the video) from 2 minutes in. o/yeayo/ In other news, (URL "https://dynamicite.org/?p=307">Dynamicite) also reviewed the game, and only had audio complaints, which is great considering how shit it looks!!!
Views 13, Upvotes 5  
Daily Blog
5th March 2013
It's time to show your hatred for objects with pointy bits! <a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1-1024x768.png" alt="" title="ipad1" width="590" height="442" class="alignnone size-large wp-image-2652" /></a> SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face! You can <a href="https://AG...
Views 156, Upvotes 20  
Release
5th March 2013
Views 4246, Upvotes 117  
Jump , Hop , Bounce , Spiiiiiiiiiiiiiiike!
4th March 2013
AGameAWeek is meant to happen on Tuesdays. I've stated numerous times that SpikeDislike2 will be released on March 5th, which is also a Tuesday. .. But Apple.. .. Apple don't give you times..! On Apple's hugely chaotic iTunesConnect site, you can happily pop a Release Date into the mechanism, but there's no way to state a Release Time. Given that AGameAWeek happens on a Tuesday Morning, GMT, I can't then expect US folk to have to inexplicably wait an extra 6 hours, just because thei...
Views 37, Upvotes 6  
Daily Blog
3rd March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that! Luckily, a new iOS App has come along to save me the trouble. The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on this day,...
Views 70, Upvotes 17  
Agameaweek Gold
2nd March 2013
Before today, there's been that niggling doubt. If SpikeDislike2 didn't get Apple Approval, the whole thing would have to be rescheduled. This morning, SpikeDislike2 received it's Apple Approval! SpikeDislike2 is READY TO GO Tuesday March 5th 2013 is officially SpikeDislike2'sday!
Views 102, Upvotes 9  
Daily Blog
1st March 2013
It's our latest regular feature! Hurray! Each month, I'll spend about five minutes doodling some stupid pixellated artwork, then scale it up to insane proportions, and slap it on the internet for all to see. If you like the chunky, heavily pixellated, oversized desktop images, you might like to use these as your system/devices wallpaper. Oh, what fun. This month, an obvious choice! SpikeDislike2 is just a few days away, so here's a lovely big wallpaper for your system of choice. <a h...
Views 51, Upvotes 11  
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game. Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013

Head inside for more details.
Views 86, Upvotes 12  
Printable
26th February 2013
Happy Blockman Day! It's been 4 years since the last Blockman Gets game was released, so it's about time we had another! Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions. There's four different fruit to eat. See if you can figure them all out!!

Download

You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...
Views 123, Upvotes 16  
Release
25th February 2013
A random oddball thought, resulted in this. Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!! <img src="https://socoder.net/uploads/1/Spike2.png"> The rules are simple. You start in square one, and make your way as far through the board as you can. If you hit a Spike, it's game over! If you make it to the goal, you're a Pro at random chance!! A single orange player counter has lovingly been provided.. If you'd li...
Views 28, Upvotes 9  
Daily Blog
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2. Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for? Well, here's where the plan comes in. On Release Day...
Views 54, Upvotes 6  
Daily Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day". This year, that's not going to happen The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time. Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on the AppStore, j...
Views 24, Upvotes 7  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!! Here's what's on the current todo list. Platdude's Arcade Collection A whole new retro collection, made with iCade in mind. Arcade Slots The best collection of random gameplay mechanics you'll love to hate! Blockman Gets Hungry Blockman is back for a whole new adventure! What will he be eating, this time?! SpikeDislike2
Views 33, Upvotes 7  
Daily Blog
18th February 2013
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple. That's it! It's gone.. It's off. There's no turning back, now! In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved! A relatively painless procedure... well, except for all of <a href="https://AGameAWeek.com/2013/02/ios-editions/">yesterday's palaver</a>, anyway!
Views 63, Upvotes 6  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are. Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to. The dreaded "iTunes Connect" area! ARGH!!!! You've probably read enough of my rants to know that iDev isn't easy. There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 24, Upvotes 5  
Daily Blog
13th February 2013
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to. <a href="https://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems. I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the trick. ...
Views 52, Upvotes 7  
Daily Blog
9th February 2013
I'm at odds over this one. The first possible launch date is Feb 23rd. Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS. It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky! It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I...
Views 46, Upvotes 7  
Daily Blog
8th February 2013
Hello all. If you're a regular reader, prepare to be marginally disappointed. Today's release is NOT for you Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png" alt=""...
Views 58, Upvotes 11  
Daily Blog
418 results 0 1 2 3 ... 12 (13) 14 15 Prev Next
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