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12th May 2014
I've just added my first Amiga game to my Jayenkai Archive. I've had access to the disk's files for a long time, but never got around to getting the compiler stuff up and running. Today, I finally buggered about with WinUAE and my collection of Amos disks, and got Amos Pro Compiler up and running. (URL "https://AGameAWeek.com/wp-content/uploads/2014/05/I_Got_A_Update.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/05/I_Got_A_Update.png" alt="I_Got_A_Update" width="655" height="419" ...
Views 175, Upvotes 9  
Daily Blog
5th May 2014
(URL "https://soundcloud.com/alodare/conspicuous-ventricles/">SoundCloud Link) AL's latest CHOON is available on SoundCloud. Have a poke through some of his other SoundCloud tracks for previous ingame sounds.
Views 17, Upvotes 4  
Daily Blog
8th April 2014
I wrote this in the comments of (URL "https://youtu.be/6FlZ-yOlsZM">Geekanoids' latest VLOG (link)), and thought it worth posting to the site. -=-=- Every week I create a new game. I write the code. I do the art. I make the audio, music and sounds. I create the game, play the game, test the game and balance the game. I compile the game to multiple systems, upload to GameJolt, upload to OUYA for review. Take screenshots, make interesting thumbnails, headers and other feature graphics. Then on...
Views 24, Upvotes 8  
Daily Blog
31st March 2014
This week, I started out with a severely disturbing game idea, and ended up with a nice happy colourful arcade puzzle-type thing! Hurray for colourful splodges!! <img src="https://AGameAWeek.com/complete/Boxsplodings_20140401A_thumb.png"> <img src="https://AGameAWeek.com/complete/Boxsplodings_20140401B_thumb.png">
Views 105, Upvotes 15  
Release
14th January 2014
If last week was an example of a good week, then this week is most definitely the polar opposite! Welcome to a failed AGameAWeek!!
Views 87, Upvotes 14  
Release
This Week Blog
3rd January 2014
As week one rapidly approaches, and I'm posting less and less, it's probably apparent that I'm knee deep in the middle of a mega-coding frenzy. Or, if that's not apparent, let it be known.. I'm knee deep in the middle of a mega-coding frenzy!! Over the past week or so, I've overhauled quite a few features of my framework, including getting things prepared for OUYA, with controller additions and things like that. I've learned quite a few little bits and pieces about controllers over the last few months,...
Views 26, Upvotes 10  
Daily Blog
9th December 2013
The aim for December is to make a nice little test version of JNKPlat, and see what devices it does, or doesn't work well on. I'm going to try my best to make Touchscreen controls work with the game, but after years of trying various methods, that's probably not going to work out. Either way, no matter what happens, by the end of the month there'll be a brand new mini-adventure for Platdude, in keeping with his Puzzle/Platform stylings. The Windows and OUYA editions should be fine, but Android iOS contro...
Views 22, Upvotes 9  
Daily Blog
6th December 2013
The Windows edition of NeonPlat Extreme has just been updated, and hopefully everything works properly, this time. Gamepad support should work properly.. Although it's still refusing to work on my laptop, it is at least working for other testers, so .. um.. I'll just assume it's working fine!! Music's in.. Was it in, last time? I can't remember! There's also a few other nips and tucks, and other little tweaks, to help keep the game running smoothly. *blimey* You can (URL "https://AGameAWeek.com/Gam...
Views 17, Upvotes 7  
Daily Blog
30th November 2013
Last March I was taken into hospital with a brain tumor. (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">There's a lengthy blog about that, here.) Since then, although I'm "mentally" fine, I'm all sorts of physically screwed up! I can barely stand in one spot without wobbling about, and trying to have a short stroll outside is somewhat chaotic. In general I tend to stumble around, and can barely look around me, so have to always have someone with me incase I randomly wand...
Views 125, Upvotes 20  
Health
26th November 2013
Awww.. Nuts. Today was supposed to be the great big release day, but annoyingly, one or two annoying issues have annoyingly cropped up. <img src="https://AGameAWeek.com/complete/NeonPlat_Extreme_20131126B.png"> First and foremost.. and quite bizarrely.. My Monkey games no longer appear to be working with Gamepads!! At first I thought I'd retweaked NeonPlat until my code no longer worked, but upon searching through my archive, it appears that they're all equally as broken. Either it's my Laptop...
Views 93, Upvotes 17  
Release
21st November 2013
It feels like AGES since I last posted a Sheep Goes Right test. In fact, it's been just over a month. October 14th was the last version, and today I'm posting a second test release. This time, I'm releasing an APK for OUYA. For testing purposes, this should also work on Android devices, but it's untested, and I'm not exactly sure how Monkey copes with things like that! ..it'll have a great big overscan border, for starters!!! Anyway, if you've an OUYA, I'd appreciate a quick test, and some feedback....
Views 17, Upvotes 7  
Daily Blog
19th November 2013
In the third of our NeonPlat Extreme tests for Neovember, we're playing against giant enemies! Each of the "Bosses" requires three hits to kill. Nothing massive, nothing awesome, just a screen full of great big bad guys. You can (URL "https://socoder.net/monkey/NPETest3/MonkeyGame.html">Play NeonPlat Extreme : Test Three : Bosses) in your browser.
Views 20, Upvotes 9  
Daily Blog
15th November 2013
Karl's Tiny Adventure was created way, way, way back in March of this year. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=288">Play Karl's Tiny Adventure here). The game was my first true test of proper "Image Data Loading", and my first proper lesson in Android Fragmentation. Annoyingly, because different Android devices operate in slightly different ways, the Image Data Loading wasn't occurring in an accurate manner, and as a result, the level data was getting all screwed up. As well...
Views 35, Upvotes 6  
Daily Blog
12th November 2013
Neovember is a month in which I'm taking the engine from NeonPlat Raw, and playing about with it to create a bunch of different gameplay styles. Once we're done, I'll bundle everything back into a package, and pop it up on all the different systems. This week's experimental gameplay mode comes courtesy of Blockman. Not the hungry-pellet-eating version of Blockman, the classic platforming/collection form. You start the game as you normally would, with you, some balls, and some bad guys. There's also a...
Views 28, Upvotes 8  
Daily Blog
10th November 2013
(URL "https://socoder.net/uploads/1/NeonPlat_Editions..jpg"><img src="https://socoder.net/uploads/1/NeonPlat_Editions._thumb.jpg"> Click for MASSSIIIIVVVE) Haze inquired as to why there's no NeonPlat Raw on iOS. The answer is simply because, a full year earlier, iOS got it's own special little NeonPlat. In February 2012 (Just before my whole hospital saga!) I released NeonPlat on iOS. It featured tilt-controls, and 3 difficulty levels, and stands out as it's own special little version of the...
Views 22, Upvotes 7  
Daily Blog
5th November 2013
Welcome to Neovember, the month of NeonPlat, where I take the original NeonPlat Raw engine, and gradually upgrade it, adding new gameplay elements, features and modes. By the end of Neovember, we'll have a lovely big Extreme version of NeonPlat, and we can all sit around and play it for days/weeks/months at a time! In this first week, I've decided to tackle the task of bringing over the NeonPlat Adventures enemies, and popping them into the new gane. So far I've managed the first 35 enemies, ranging ...
Views 28, Upvotes 9  
Daily Blog
1st November 2013
Right, time for a new plan. The last plan fell apart, and I'm struggling to come up with new games that work with all the possible targets, nicely. Grrr! So, instead, I've opted to do something that I initially planned to do months and months ago. When I created "NeonPlat Raw" back in June, I purposely gave it the name "Raw" so that a future (premium?) expansion could be called "Extreme!" For Extreme, I'm thinking something along the lines of how NeonPlat 2 was a HUGE leap from NeonPlat 1. Different...
Views 21, Upvotes 8  
Daily Blog
29th October 2013
Yesterday saw the launch of BlastTrax on OUYA. Since I've yet to figure out all that nasty Tax gubbins (I know, I know!!... eventually!!) I've not yet managed to add any IAP stuff to any of my games. Since an OUYA game is freely available as a download, and then the .apk gets reproduced all over the entire internet via robot-spammy-feed sites, you either have to do 100% free, or buttloads of IAP stuff. There's no mid-point, no way to create a "Demo vs Full version", or anything else like that. Since...
Views 28, Upvotes 7  
Daily Blog
27th October 2013
(URL "https://itunes.apple.com/gb/app/blasttrax/id689619329?mt=8">BlastTrax is currently (27th October 2013) free on the iOS AppStore) I really do find myself in a bit of a baffled state over this one. As the AGameAWeek guy, I'm certainly used to shrugging off failed releases, and in many ways this one should be exactly the same. This is simply one of many releases that I've made this year, and over the course of the year, pretty much all the games have had a day or two of interest, and then quickly...
Views 35, Upvotes 9  
Daily Blog
20th October 2013
So, I finally got an OUYA, and managed to get my first game into the OUYA store after a bit of tweaking. Time to update my Framework!

The Download

(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Blog Post)

Older versions

(URL "https://socoder.net/uploads/1/Monkey_Framework_2013_06_13.zip">Jayenkai's Monkey Framework, as ...
Views 53, Upvotes 13  
Daily Blog
17th October 2013
Late last night, NeonPlat Raw appeared on the OUYA Dashboard for the very first time. This is kind of a big deal, in that it's the first time one of my games has officially been released on an actual physical home-console. True, it's not a "PROPER" console, but .. Hey, it's a box with a controller that plugs into my telly. And it's got my games on it! So, Hell yeah, It's proper enough to me!! If you have an OUYA, you can grab (URL "https://www.ouya.tv/game/NeonPlat-Raw">NeonPlat Raw) for it. It's...
Views 33, Upvotes 9  
Daily Blog
11th October 2013
Want a nice free game to play on your tiny OUYA console?! How about NeonPlat Raw?! Since I'm still learning the OUYA ropes, and still trying to figure everything out, I've not yet got my whole OUYA-Dev-Account stuff fully sorted. (erk, Tax forms!!?) So, in the meantime, we'll have to resort to throwing random crap online for free! o/yeayo/

(URL "https://socoder.net/NeonPlatRaw_OUYATest.apk">NeonPlat Raw : OUYA Test (.apk : Grab it on your OUYA!))

<img src="https://AGameAWeek.co...
Views 18, Upvotes 7  
Daily Blog
11th October 2013
Bah, humbug.. So, as I test out the many OUYA bits and pieces, I'm stumbling upon the many do's and don't's. Apparently, one of the don't's is "Don't attempt to read data from images". .. Karl's OUYA Test shows exactly why we shouldn't do that. This test is as broken as it is on some other Android devices. If you've an OUYA, you can give this game a whirl. It's tricky, and somewhat impossible on most of the levels, due to the complex/brokenness of the levels being stored as images. Which is a sh...
Views 16, Upvotes 5  
Daily Blog
11th October 2013
Do you have an OUYA? Would you like to see my Monkey Framework running on your telly!?! It's nothing amazing, and is entirely developer-test-functionality-stuff as opposed to being something that you can actually play with, but if you'd like to give it a whirl, you can download the .apk file right here. (URL "https://socoder.net/JaysButtonTest_ouya.apk">
Views 20, Upvotes 4  
Daily Blog
10th October 2013
Testing time, again. Today, I purchased 2 very different, yet entirely similar devices. First, a wire. Very cheap! It allows me to plug an X360 controller into my Nexus7 device, and use it as an ingame controller, but only on games which support it. ( width="480" height="360" src="//www.youtube.com/embed/RoRpCm0UJhM" frameborder="0" allowfullscreen>> Second, an OUYA. Nicely cheap! It allows me to plop Android games on it, and assuming they're develo...
Views 33, Upvotes 5  
Daily Blog
8th October 2013
Sorry folks, I appear to have gotten bogged down with Sheep Goes Right. Although I figured it'd be a nice simple little project that I could work on "behind the scenes", it's once again proved that I never can plan ahead!! Sheep Goes Right has now become a much bigger project, and as I'm currently working on a way to make level building easier, I'm having to deal with all the testing that goes with it. I'd forgotten how much time proper level building actually takes up!! (URL "https://AGameAWeek.com/w...
Views 21, Upvotes 6  
Daily Blog
29th September 2013
September's over, and I've had a lot of fun bulking up BlastTrax, and playing GTAV! The plan was, come October, I'd get straight back to business. I'd upload BlastTrax's big update, and then start doing AGameAWeek again. The reality is slightly different, for two main reasons. One, as per usual, is "Bloody Apple, Grrr!!!" Because iOS 7 is now "out there" and is the main OS on all my iOS devices, it means I can no longer quickly compile things easily for iOS6 for test purposes, which means I need ...
Views 38, Upvotes 7  
Daily Blog
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