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Neovember?!
Blog
1st November 2013
Right, time for a new plan.
The last plan fell apart, and I'm struggling to come up with new games that work with all the possible targets, nicely.
Grrr!
So, instead, I've opted to do something that I initially planned to do months and months ago.
When I created "NeonPlat Raw" back in June, I purposely gave it the name "Raw" so that a future (premium?) expansion could be called "Extreme!"
For Extreme, I'm thinking something along the lines of how NeonPlat 2 was a HUGE leap from NeonPlat 1. Different...
Views 23, Upvotes 8
Daily Blog
BlastTrax on OUYA
Blog
29th October 2013
Yesterday saw the launch of BlastTrax on OUYA.
Since I've yet to figure out all that nasty Tax gubbins (I know, I know!!... eventually!!) I've not yet managed to add any IAP stuff to any of my games.
Since an OUYA game is freely available as a download, and then the .apk gets reproduced all over the entire internet via robot-spammy-feed sites, you either have to do 100% free, or buttloads of IAP stuff. There's no mid-point, no way to create a "Demo vs Full version", or anything else like that.
Since...
Views 31, Upvotes 8
Daily Blog
BlastTrax *sigh*
Blog
27th October 2013
(URL "https://itunes.apple.com/gb/app/blasttrax/id689619329?mt=8">BlastTrax is currently (27th October 2013) free on the iOS AppStore)
I really do find myself in a bit of a baffled state over this one.
As the AGameAWeek guy, I'm certainly used to shrugging off failed releases, and in many ways this one should be exactly the same.
This is simply one of many releases that I've made this year, and over the course of the year, pretty much all the games have had a day or two of interest, and then quickly...
Views 40, Upvotes 10
Daily Blog
How To : Glow
Blog
21st October 2013
Since I just answered this on the Monkey Forums, and created a nice little image to illustrate it, I thought it might be useful to repost my description here.
Here's roughly how I achieved the Glow effect on NeonPlat.
First, draw your sprite in a RAW form, then make a copy, make it bolder, then blur it all up a bit.
Finally, load both the RAW and the BLUR into your game, draw the Raw first, then draw the blur over the top.
It really is a simple effect, and depending on how large your blur-sprites ar...
Views 24, Upvotes 8
Daily Blog
17th October 2013
Late last night, NeonPlat Raw appeared on the OUYA Dashboard for the very first time.
This is kind of a big deal, in that it's the first time one of my games has officially been released on an actual physical home-console.
True, it's not a "PROPER" console, but .. Hey, it's a box with a controller that plugs into my telly.
And it's got my games on it!
So, Hell yeah, It's proper enough to me!!
If you have an OUYA, you can grab (URL "https://www.ouya.tv/game/NeonPlat-Raw">NeonPlat Raw) for it.
It's...
Views 36, Upvotes 10
Daily Blog
11th October 2013
Want a nice free game to play on your tiny OUYA console?!
How about NeonPlat Raw?!
Since I'm still learning the OUYA ropes, and still trying to figure everything out, I've not yet got my whole OUYA-Dev-Account stuff fully sorted. (erk, Tax forms!!?)
So, in the meantime, we'll have to resort to throwing random crap online for free!
o/yeayo/
(URL "https://socoder.net/NeonPlatRaw_OUYATest.apk">NeonPlat Raw : OUYA Test (.apk : Grab it on your OUYA!))<img src="https://AGameAWeek.co...Views 25, Upvotes 7
Daily Blog
28th July 2013
Yet again, my lack of forward planning has resulted in me coding myself into an awkward corner. This time with NeonPlat.
NeonPlat 1 & 2 occurred on the PC. NeoPlat exists on the DS and is features entirely different gameplay mechanics. NeonPlat Adventures takes things even further! NeonPlat Classic is on iOS and uses Tilt controls.. And then there's NeonPlat Raw on Android/Windows which uses touch/key controls, but has no moving platforms.
There's a whole lot of variety for a single game!
I have,...
Views 50, Upvotes 11
Daily Blog
2nd July 2013
1I had planned to make a semi-sequel to NeonPlat, this week.
I'm not really sure why that didn't happen!
Instead, we have a nice swimming floating game, which is in no way inspired by the diving in Animal Crossing..
... AT ALL!!!!
Views 115, Upvotes 17
Release
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked.
For starters, I played a lot of Animal Crossing, so there's that!!
But that wasn't all, as this week's game took an alarming amount of time to settle into a groove.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />
Release
NeonPlat Raw
Game
25th June 2013
Views 2392, Upvotes 86
Platdude
,
Action
,
Arcade
,
Remake
,
Neoplat
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past.
It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something!
Today, we find two great classics.
Views 70, Upvotes 18
Agameaweek Gold
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle.
Then one day, I spotted a bright blue stripy box.
"Blitz 2.0!???
Oooh!
I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language.
I whipped it up.
.. I say that. ...
Views 33, Upvotes 10
Daily Blog
C3ntipong iOS!
Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day".
This year, that's not going to happen
![]() Views 27, Upvotes 8
Daily Blog
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obscure tricky challen...
Views 41, Upvotes 10
Daily Blog
2012 - The Games
Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)
January1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)Views 46, Upvotes 6
Daily Blog
29th February 2012
Holy hell, is Mario pissed off, today, or what!?
DownloadHe's just running all over the place, chucking shit everywhere! Gawd, Calm down, Mario! Calm the hell down!!! RAWR!!!!! Download (If you've enjoyed this game, why not also try NeonPlat Adventures, and I just released my iOS game NeonPlat, too!)Views 109, Upvotes 30
Release
28th February 2012
<a href="https://bit.ly/iOS_NeonPlat">NeonPlat iOS is now available in the AppStore</a>. o/yeayo/
There are a few changes, most notably that you no longer get to paint the tiles.
![]() Views 35, Upvotes 13
Release
18th February 2012
This is an emergency post.
The future of AGameAWeek may be in jeopardy.
Everything hinges on the decision I make within the next few hours.
Do I do the Board Game thing, or do I do the Pancake thing?
Views 153, Upvotes 10
Daily Blog
.. Nope..
Blog
12th February 2012
The Plan!
NeonPlat Classic is the original edition.
If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year.
The Realism
For some reason I wasn't thinking about the "it takes a week to pass through review" thing.
Stupid bloody Apple...
Never mind. I'll probably do another SpikeDislike freebie day or something, instead.
Meanwhile..
Views 27, Upvotes 9
Daily Blog
24th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526-300x225.png" alt="" title="Key Bo & Ard Too (Screenshot_24 Jan 2012_112526)" width="300" height="225" class="alignright size-medium wp-image-2270" /></a>
A sequel for this week's AGameAWeek!
I've been thinking about Key, Bo and Ard since I popped them into NeonPla...
Views 137, Upvotes 18
Release
15th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/photo-11.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/photo-11-300x200.png" alt="" title="photo (11)" width="300" height="200" class="alignright size-medium wp-image-2241" /></a>
Today, I'm continuing to build a framework for my iOS games.
You might've noticed that I've started a buttload of iOS games, lately, and yet I haven't finished any of the things..
I've noticed that, too, and qui...
Views 26, Upvotes 7
Daily Blog
2nd January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/AGameAWeek2012_large.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/AGameAWeek2012_large-300x300.png" alt="" title="AGameAWeek2012_large" width="300" height="300" class="alignright size-medium wp-image-2214" /></a>
I still haven't finished NeonPlat Adventures iOS yet, so I'm jumping between a whole lot of work at the moment. As a result, the first few AGameAWeek games aren't going to be the most work...
Views 25, Upvotes 9
Daily Blog
AGameAWeek Year 4
Blog
15th December 2011
Before starting development on NeonPlat Adventures, I took great care to test all the alternatives.
I'd read online about OSX Lion breaking Blitz, and people needing to fuck about with lots of settings and things.
The scary part was that developing on Lion would probably break compatibility with Snow Leopard.
As such, I made a few test engines, and got people with Lion to test my games, to be 100% sure that, if I stuck with Snow Leopard, my games would be 100% compatible with BOTH sets of users.
...
Views 38, Upvotes 9
Daily Blog
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise if you're deep...
Views 31, Upvotes 8
Daily Blog
Readme.txt
Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!
Views 102, Upvotes 11
Daily Blog
5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a>
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
![]() Views 38, Upvotes 8
Daily Blog
4th December 2011
Half an hour!!!
![]() Views 26, Upvotes 9
Daily Blog
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