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15th October 2015

Developments

Another day fiddling with the base code for my NewYA Monkey-X target. Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up. The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next. As a result, *most* of the problems they were having seem to vanish when tested on a rea...
Views 17, Upvotes 5  
Daily Blog
#287 - 14th October 2015
Views 131, Upvotes 29  
Dark , Torch , Cave
14th October 2015

Developments

I've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me. Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled. There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Android devices carr...
Views 19, Upvotes 3  
Daily Blog
Campfire Stew Pixelart
#285 - 12th October 2015
Views 134, Upvotes 27  
Chef , Cooking
12th October 2015

Developments

Wasn't in much of a coding mood, last night, so ended up doing a bit more music, instead. I also spent an hour and a half watching the Stargate SG1 two parter, Mobius, although I'm not entirely sure why! I was actually in the mood to watch Continuum, but Continuum wasn't on Netflix and I couldn't be bothered pulling out the laptop, and piddling around with those old-fashioned DVD things. .. I really oughta backup all my DVDs to my Network Drive, some day. Hmm... Which reminds...
Views 9, Upvotes 3  
Daily Blog
A Relaxing Ride Pixelart
#284 - 11th October 2015
Views 109, Upvotes 20  
Movie , Star Wars
11th October 2015

Developments

Yesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist. Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces. Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities. With a few guiding pokes an...
Views 24, Upvotes 3  
Daily Blog
#283 - 10th October 2015
Views 132, Upvotes 22  
Relax , Sports , Fishing
10th October 2015

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro-576x1024.jpg" alt="WP_20151009_12_56_27_Pro" width="576" height="1024" class="alignnone size-large wp-image-5093" /> We got a new front door, yesterday, and also had a couple of visitors to the house, too. Which, of course, means I didn't get any of my regularly...
Views 12, Upvotes 3  
Daily Blog
The Rescue Pixelart
#282 - 9th October 2015
Views 118, Upvotes 36  
Vehicle , Wildlife
9th October 2015

Developments

How long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing. Grrrr. All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done. Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collexion, as well as g...
Views 24, Upvotes 5  
Daily Blog
Micro-Chips Pixelart
#281 - 8th October 2015
Views 162, Upvotes 33  
Shopping , Amstrad , Manic Miner
8th October 2015

Developments

Oh, ffs.. Now, apparently, PlayJam (GameStick) are preparing to release a new console, and would you believe it... .. .. Yeah, you probably would. I spent most of yesterday fiddling about with a test game, and compiling various test versions so that I can get them tested on the new hardware. The test .apks include things like "Loading the smaller assets incase it's a memory issue", and "ignoring all input incase it's my controller code that's broken", through to things li...
Views 12, Upvotes 3  
Daily Blog
#280 - 7th October 2015
Views 126, Upvotes 29  
Chef , Cooking
7th October 2015

Developments

SpikeDislike3's been somewhat of a dead duck when it comes to sales. Just over 140 in the past 3 months is awful, even by my standards. It's odd seeing SD3 doing so badly when some of my other games (like Puzzobomb from 2011!) appear to be suddenly doing much much better. And so, inevitably, the game becomes free for a day. I'll probably leave it on free until later tonight, to give most people a chance at grabbing it. If you've an iPhing, go grab the game for free, then sp...
Views 14, Upvotes 4  
Daily Blog
Getting Fruity Pixelart
#278 - 5th October 2015
Views 110, Upvotes 25  
Artistic
5th October 2015

Developments

I've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded. Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick. The GameStick edition will have the music disabled. Why? Because apparently the GameStick doesn't like playing audio. I mean, it does, it just doesn't always play what you ask it, when you ask it to. For 99.9% of cases, it'l...
Views 18, Upvotes 5  
Daily Blog
4th October 2015

Developments

Did I miss a day?! Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't! Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick. The music is hopping and skipping about like some sort of broken record. I'm really not sure why that's happening, but today I'll be trawling through my timing code to see if I can figure it out. I imagine it might be that it's heavily ...
Views 12, Upvotes 4  
Daily Blog
#276 - 3rd October 2015
Views 87, Upvotes 24  
Music , Platizen
So Cute! Pixelart
#275 - 2nd October 2015
Views 93, Upvotes 25  
Wildlife
2nd October 2015

Developments

Suffering, yesterday, as a runny nose took control, and left me really not in the mood for doing much of anything. Hurray.. : I spent what dev-time I could manage, working on Greenie's Mini Quest/Little Adventure. For starters, I gave it it's proper original name! Always seemed silly that the game should have two titles, so I settled on Little Adventure, since that was the name in the logo. (eg, that was easier!!) Next, I tackled the level generator, making levels a little to...
Views 17, Upvotes 5  
Daily Blog
Leftovers Pixelart
#274 - 1st October 2015
Views 96, Upvotes 25  
Star Trek , Model
1st October 2015

Developments

Guess what I tried doing, last night...? If you read the title of this blog entry, and know how smooth and silky my current Dev-Kit is, you've probably guessed "A quick iOS Compile", and, of course, you'd be right! I'm currently midway through attempting to get a Free "LITE" edition of SpikeDislike3 onto the App Store. 50 levels, no GameCenter, and a big old "Full Edition!" link right at the top of the menu. That part was easy. Then I copied the folder over to the Mac.. ....
Views 9, Upvotes 3  
Daily Blog
The Warm Front Pixelart
#273 - 30th September 2015
Views 125, Upvotes 17  
Tv , Platizen , Weather
30th September 2015

Developments

I got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot. It's a fairly simply little bar, and isn't much to write home about, but there it is! Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, the games occa...
Views 17, Upvotes 5  
Daily Blog
29th September 2015

Developments

I spent some time thinking about hats, yesterday, and trying to find the best way to illustrate the lifespan of the hats. Annoyingly, they're all slightly different. Shields have hit-points, Speedups have timers, Weapons have ammo. Complicated trying to find a way to display all that. I think I'll probably just end up shoving a bar somewhere on the screen, or something. That'd probably work best. The old version had the Arc surrounding Platdude, but I don't think that's very...
Views 8, Upvotes 3  
Daily Blog
Making a Splash Pixelart
#271 - 28th September 2015
Views 103, Upvotes 33  
Sports , Swimming
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