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Y7 - D293 - Codeless
Blog
20th October 2015
DevelopmentsI spent most of yesterday trying to get a lot of broken things to work, but nothing seemed to happen. Still no progress on the NextGen-PlayJam device, which is still crashing like a crazy driver. Still no progress on getting all of my audio to play on the LastGen-PlayJam device, which seems to ignore every 10th-or-so PlaySound command. Still no progress on getting the controls working on my Archos Gamepad, which is driving me up the wall. Android wasn't designed to be this fla...Views 21, Upvotes 8
Daily Blog
19th October 2015
DevelopmentsThe new FlarePlay (PlayJam's GameStick replacement) thing is apparently having issues, and crashing a LOT with my games. I'm hoping to fix them up during a second pass through the 42 games, and for now am simply uploading as-is until I can fix them all up. But at the moment it's looking like I'll need to have a GameStick version and a FlarePlay version of all my games, which is a bit of a pain in the arse, if I'm honest! The whole point of the fixups was that these would be "Andr...Views 18, Upvotes 5
Daily Blog
18th October 2015
DevelopmentsGiven that I've got so much on my plate, what with having to fix up the 42 OUYA games, and get NeonPlat's Cosmic Adventure done, you'd probably not expect me to start a new project right now. Ooops! Last night I took Alpha Collexion, stripped out all the games and graphics, and settled down to do it all again. Work on Beta Collexion has begun, and I'm halfway through Game #1. In reality, if I want to get everything ready for Dec 1st, I should be ready to start on Game #2, so...Views 27, Upvotes 9
Daily Blog
Y7 - D290 - Snap
Blog
17th October 2015
DevelopmentsRAWR! Last night I tried combining multiple controllers into one, which I mostly assumed would fail spectacularly, and indeed it did! The experiment was part of my efforts to get that bloomin' Archos Gamepad to work, but annoyingly trying to combine controllers 1 and 2 (Where controller 1 is the digital buttons, and controller 2 is for some reason the analogue sticks) only resulted in me being given lots of fake controller inputs, leading to the analogue sticks doing all manner ...Views 15, Upvotes 4
Daily Blog
15th October 2015
DevelopmentsAnother day fiddling with the base code for my NewYA Monkey-X target. Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up. The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next. As a result, *most* of the problems they were having seem to vanish when tested on a rea...Views 34, Upvotes 8
Daily Blog
Caverns Can Be Dangerous
Pixelart
#287 -
14th October 2015
Views 170, Upvotes 38
Dark
,
Torch
,
Cave
14th October 2015
DevelopmentsI've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me. Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled. There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Android devices carr...Views 29, Upvotes 6
Daily Blog
Y7 - D285 - DVDs
Blog
12th October 2015
DevelopmentsWasn't in much of a coding mood, last night, so ended up doing a bit more music, instead. I also spent an hour and a half watching the Stargate SG1 two parter, Mobius, although I'm not entirely sure why! I was actually in the mood to watch Continuum, but Continuum wasn't on Netflix and I couldn't be bothered pulling out the laptop, and piddling around with those old-fashioned DVD things. .. I really oughta backup all my DVDs to my Network Drive, some day. Hmm... Which reminds...Views 14, Upvotes 4
Daily Blog
11th October 2015
DevelopmentsYesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist. Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces. Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities. With a few guiding pokes an...Views 31, Upvotes 6
Daily Blog
Fishing is Relaxing
Pixelart
#283 -
10th October 2015
Views 180, Upvotes 32
Relax
,
Sports
,
Fishing
10th October 2015
Developments(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro-576x1024.jpg" alt="WP_20151009_12_56_27_Pro" width="576" height="1024" class="alignnone size-large wp-image-5093" />![]() Views 17, Upvotes 5
Daily Blog
9th October 2015
DevelopmentsHow long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing. Grrrr. All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done. Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collexion, as well as g...Views 31, Upvotes 8
Daily Blog
Y7 - D281 - Chaos!!!
Blog
8th October 2015
DevelopmentsOh, ffs.. Now, apparently, PlayJam (GameStick) are preparing to release a new console, and would you believe it... .. .. Yeah, you probably would. I spent most of yesterday fiddling about with a test game, and compiling various test versions so that I can get them tested on the new hardware. The test .apks include things like "Loading the smaller assets incase it's a memory issue", and "ignoring all input incase it's my controller code that's broken", through to things li...Views 17, Upvotes 5
Daily Blog
7th October 2015
DevelopmentsSpikeDislike3's been somewhat of a dead duck when it comes to sales. Just over 140 in the past 3 months is awful, even by my standards. It's odd seeing SD3 doing so badly when some of my other games (like Puzzobomb from 2011!) appear to be suddenly doing much much better. And so, inevitably, the game becomes free for a day. I'll probably leave it on free until later tonight, to give most people a chance at grabbing it. If you've an iPhing, go grab the game for free, then sp...Views 18, Upvotes 5
Daily Blog
5th October 2015
DevelopmentsI've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded. Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick. The GameStick edition will have the music disabled. Why? Because apparently the GameStick doesn't like playing audio. I mean, it does, it just doesn't always play what you ask it, when you ask it to. For 99.9% of cases, it'l...Views 23, Upvotes 7
Daily Blog
4th October 2015
DevelopmentsDid I miss a day?! Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't! Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick. The music is hopping and skipping about like some sort of broken record. I'm really not sure why that's happening, but today I'll be trawling through my timing code to see if I can figure it out. I imagine it might be that it's heavily ...Views 16, Upvotes 6
Daily Blog
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