6565 results 0 1 2 3 ... 117 (118) 119 ... 241 242 243 Prev Next
18th February 2019
As far as I've been able to stress-test, the save/load functionality of the new Shoebox framework should now function correctly!
Views 121, Upvotes 36  
Gpsog , Shoebox
18th February 2019
I think that, for the most part, the Spider Solitaire is now roughly ready to go, but the Framework is barely finished at all! You can test Shoebox here. Spider Solitaire oughta be good to go.
Views 225, Upvotes 25  
Daily Blog , Gpsog , Shoebox
Icons Blog
17th February 2019
I started drawing some little icons last night, in as simple a method as I could find.
Views 149, Upvotes 50  
Daily Blog , Gpsog , Shoebox
16th February 2019
Right, I'm probably going to ignore the audio issue, and plough ahead regardless. The audio tweaks can be made in the future. After all, this engine is 100% javascript, so everything is really easy to tweak afterwards, unlike most of my normal games that require recompiling and reuploading and then the player to realise there's an update, and redownload it.
Views 59, Upvotes 3  
Daily Blog
15th February 2019
Can you hear me!?!
Views 133, Upvotes 25  
Gpsog , Shoebox
15th February 2019
For some strange reason, turning an iPhone sideways produces this..
Views 149, Upvotes 25  
Daily Blog , Gpsog , Shoebox
14th February 2019
The "Grab card from pile" and "Add card to pile" functionality now appears to be mostly functional. You can Test Shoebox Here.
Views 39, Upvotes 6  
Daily Blog
14th February 2019
Today I need to start getting the rules of Spider Solitaire to work, but as always will be looking for ways to reuse this code for all the future games.
Views 66, Upvotes 5  
Daily Blog
Dragging Blog
13th February 2019
With any luck, you should now be able to drag the cards around between columns, but with a few issues.. Shoebox Test
Views 167, Upvotes 33  
Gpsog , Shoebox
WordList Blog
13th February 2019
Just to be extra sure that it'd work in the slightest, I added a quick test loader to Shoebox for the WordList functionality.
Views 127, Upvotes 25  
Daily Blog , Gpsog , Shoebox
12th February 2019
I've added JNKsg's Multi-Loader functionality into Shoebox. You can Test it here.*
Views 763, Upvotes 34  
Gpsog , Shoebox
12th February 2019
Over the next few days, I'll be doing various tests and things, as I try to determine the best methodology for the games. First up, Setting a grid size based upon a couple of values.
Views 143, Upvotes 27  
Daily Blog , Gpsog , Shoebox
11th February 2019
Taking a significant chunk of the Foldapuz/Unfolded, and JNKsg code as the basis, I've managed to get a fairly decent drawing engine up and running. Text, Ovals, Rects, Lines, Plot, and the all important DrawImg are all in, and functioning as expected, albeit without any recolouring for DrawImg. (Since I'm using basic Javascript and HTML5, I'm forfeitting the ability to recolour my sprites)
Views 183, Upvotes 34  
Gpsog , Shoebox
11th February 2019
A very Platdude styled set of cards are ready to be used, but there's no game for them to go into, yet. Today will be about starting a new framework to cope with them.
Views 137, Upvotes 35  
Daily Blog , Gpsog , Shoebox
10th February 2019
Added the new game Combinations to the fold. Fill in each of the two puzzles using only numbers 0 to 9, without any repetition. Each row and column has a total which you should attempt to achieve whilst filling in the grid. I'm not 100% sure how solvable these might be, so do let me know if they're insanely hard!
Views 652, Upvotes 36  
Foldapuz Blog
10th February 2019
I'm not 100% convinced that this will be the end style of the face cards, and still have a boatload of drawing to come, but .. For now, at least.. The PlatKing of Diamonds!
Views 302, Upvotes 30  
Gpsog , Shoebox
10th February 2019
Yesterday I got an email with an idea for a game. A "simple" card game that could work fairly well.
Views 161, Upvotes 44  
Daily Blog , Gpsog , Shoebox
9th February 2019
Each week, a huge influx of emails and comments and thoughts flurry into view, as @RSKGames plays the game! But RSK has competition, this week, as Spinal's joined in with some feedback, too!! You can Download Classic SpikeDislike here.

@RSKGames

Overview: Back to basics Classic Spike dislike is as enjoyable and addictive as the previous versions of the game.
Views 320, Upvotes 65  
604
9th February 2019
I tried, yet again, to get the iOS side of my Framework to run, last night.
Views 124, Upvotes 35  
Daily Blog , Ios Dev
8th February 2019
Everybody Likes SpikeDislike!!
Views 268, Upvotes 13  
Daily Blog
Cake!! Blog
8th February 2019
Wednesday was my Mum's 60th birthday, so she spent a couple of days over with my Sister. She arrived back, yesterday, and as a surprise I decided to attempt to bake her a cake!!
Views 63, Upvotes 26  
Daily Blog
Scoring Blog
7th February 2019
Scoring is now in, along with the typical swooshy points that flail across the screen.
Views 119, Upvotes 23  
Daily Blog , 604
6th February 2019
(YouTube) Today I've been poking and prodding at the game's timing, trying to find the best way to get things running as smoothly as possible. Currently the ball's trail is a little wonky, mostly down to the delta timing involved throwing it off a little. But for the most part, things are looking really quite compatible between versions. This also goes for versions with a low framerate, too. In the video above, there is audio for both the 3DS Homebrew edition and the laptop's vers...
Views 68, Upvotes 12  
604
6th February 2019
You might've noticed that, since yesterday, the Poetry Corner now has a little crappily designed scroll image.
Views 137, Upvotes 21  
Daily Blog , Site Tweaks
Linjat Blog
5th February 2019
Added a new logic puzzle, Linjat, to the Fold. Dots show areas that must be covered, whilst the numbers suggest the length of a "line" which must be placed either horizontally or vertically. There's an online version of the game here, created by the author of the puzzle. Permission to duplicate the puzzle type has, of course, been asked for and granted by the author Juho Snellman
Views 190, Upvotes 39  
Foldapuz Blog
5th February 2019
In order to get SpikeDislike Classic (or is it Classic SpikeDislike?) to work as universally as I can, there's been a lot of Delta Timing tweaks, alongside a bunch of 3DS Scaling-Issue related stuff that had to be done.
Views 117, Upvotes 21  
Daily Blog , 604
4th February 2019
This will be SpikeDislike Classic, and as such will be a back-to-basics approach. Nobody seemed to like the wonderful new additions that I made to SD3, so they'll all be scrapped in favour of the good old "Ball bounces along the ground, dodging spikes, full stop" mechanic that everybody loves.
Views 129, Upvotes 11  
Daily Blog , 604
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