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A Project Started
Blog
23rd July 2018
With any luck, assuming I have the time to cram it all into the space of just a week, and that my programmering fingers don't fall off from all of the difficult coding that lies ahead, by next Monday you'll be able to play a fun and exciting game that I have decided to call "Generic Snake Clone".
It will be super and fun and exciting.
You will be able to eat the green dots.
Amazing gameplay lies ahead.
Please be excitementing.
Views 187, Upvotes 41
573
23rd July 2018
As each game is released, so begins the influx of feedback from players.
Let's see what @RSKGames thinks of a bland looking ball in a bland looking maze!
You can Download Might of the Balls here.
@RSKGamesOverview: Roll the ball and color more tiles than the AI opponent within the given time limit without falling of the edges. Easily one of the least interesting descriptions of recent months! This game is certainly not the best selling point for AGameAWeek.Views 213, Upvotes 35
Playerthoughts
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572
23rd July 2018
Two balls in a maze! What could possibly go wrong?
Views 133, Upvotes 7
Daily Blog
23rd July 2018
I was doing the compiles for this week's game late last night, and as I sat in front of the Mac I figured I might as well try to do the trailer on there.
Views 118, Upvotes 24
Daily Blog
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Mac
Sunday Panic
Blog
22nd July 2018
Still oodles to do on this week's game, and it's already Sunday, but it is at least coming together.
Views 110, Upvotes 23
572
Balancing Trick
Blog
21st July 2018
I think I've got the enemy ball AI working to a moderately decent degree, but of course I can't be 100% sure until the rest of the game is coded, and I'm actually facing him as an enemy.
Most of the day's coding was focused on making the enemy do corners a little better. Even with padded out corners, it was still managing to fall into the abyss much more than I'd like.
In the end, I got it balanced reasonably well. It still frequently plummets to its death, but then so does my ow...
Views 139, Upvotes 31
572
Now 100
Blog
20th July 2018
100 NOW compilations, and what do we get?!
Track Listing
That's a bit of a shit selection, isn't it..?
I mean, I can understand why they did that. Every NOW needs to have modern tracks, and this one additionally has to celebrate the past.
.. But.. Really..
Would it have killed them to have got a selection of modern artists to rerecord the original track listing of the original NOW 1?
..?
That's what I'd've done.
*sigh* What a wasted opportunity.
Views 228, Upvotes 27
Daily Blog
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572
Time Flies...
Blog
19th July 2018
"I know", says I, "I'll write tomorrow's SoCoder newsletter now, so that I don't have to do it in the morning, and can instead get right back to doing the important coding!"
Nope.. Instead I was up until 3:30am doing the newsletter, and then didn't wake up until after 10, thus completely losing all the time I'd managed to save!
D'oh!
Views 160, Upvotes 34
Daily Blog
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2018 Framework
18th July 2018
With so many games to play, there's oodles of feedback for each.
Let's see what RSKGames thought of this week's game!
@RSKGamesOverview: A fast paced circular bullet hell game. I liked it better than the ''Orbital Projections'' and ''The Trouble with Vents'' which till day I can never play properly. (I had to look both of those games up! I've made too many games!!)Views 222, Upvotes 45
Playerthoughts
Further Tweakage
Blog
18th July 2018
Seems like @RSKGames has helped to uncover the reason the leaderboards are so bloomin' empty.
Views 94, Upvotes 22
Daily Blog
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2018 Framework
A Plan in Action
Blog
17th July 2018
Spent a long time today fighting over how the control should work for our little Ball player.
Views 124, Upvotes 25
572
17th July 2018
Always evolving, the Framework needs more Scoreboard tweaking.
I was hoping to get this done, over the past week, but the Radial Warning complications and lack of gameplay, ended up shifting my focus.
Views 170, Upvotes 31
Daily Blog
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2018 Framework
572 - The Plan
Blog
16th July 2018
Over at GBATemp, user ZeldaPlayer67 asks..
Could you make a splatoon like game next where you compete with a cpu to color as much as you can within a certain time i would love that!
Views 103, Upvotes 20
572
16th July 2018
Frantic disc blasting ahoy!
Views 135, Upvotes 9
Daily Blog
Final Steps
Blog
16th July 2018
I'm quite happy with how the game's turned out, but..
1. It's been one heck of a struggle.
and
2. It's really quite a hectic game!!
Views 115, Upvotes 19
Daily Blog
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571
RAWR!!
Blog
15th July 2018
#571 isn't coming together, AT ALL..
No matter what I do, I can't seem to get it to work out.
Either it's too easy, and your bullets are too powerful, and the baddies can't reach you...
.. or it's WAY too difficult, and the sheer insane bombardment of enemies is completely overpowering.
Views 86, Upvotes 24
Daily Blog
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571
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Music
Undifficult
Blog
14th July 2018
Picture the scene.
A swarm of enemy are bearing down on you, and you have infinite bullets.
You hammer the shooty key, and the enemy are thwarted swiftly, because they're right above you, and you needn't even aim.
This is the issue that this week's game is currently having.
Having the enemies swarm in more varied directions can lead to the game being more than a little unfair. On the other hand, reducing the weapons leads to even more unfairness, as you struggle to fire at the insanity...
Views 80, Upvotes 16
571
DW Logo Doohickey
Blog
14th July 2018
Here is the tool
.zip contains Windows exe, BlitzMax Sourcecode and this font.
Hopefully the font's creator doesn't dislike that I've included it.
If you find a better font (eg, one with the little serifs on) then let me know.
Views 39, Upvotes 11
Daily Blog
Inverse Difficulty
Blog
14th July 2018
I thought that, for this game, having a string of enemies would result in a more difficult enemy to beat.
Views 96, Upvotes 12
Daily Blog
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571
Circle of Death
Blog
13th July 2018
Here's roughly how the game's looking, so far.
Views 111, Upvotes 18
Daily Blog
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571
Took Too Long
Blog
12th July 2018
This simple little menu has taken most of the past 24 hours to get working correctly.
Views 165, Upvotes 35
3ds Homebrew
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2018 Framework
Deleting...
Blog
12th July 2018
Yesterday, I spent a fair amount of time deleting a lot of content
![]() Views 61, Upvotes 26
Daily Blog
Swirly and Shooty
Blog
11th July 2018
The enemies for this week's game are slightly different than I imagined, but they seem to be spawning and roaming about the level in a decent way.
Views 133, Upvotes 36
Daily Blog
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571
10th July 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
This will likely be the last of the ZenPop Noodles that I cross-post here, mostly because the views have been minimal, and nobody seems all that interested!! No point clogging up the blog with my munchies, when I have all these games to blog about.
If you want to read about future Noodles, keep an eye on the SoCoder Thread instead, where I've another 4 months worth of ...
Views 131, Upvotes 26
Ramen
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Zenpop
Enter Your Name
Blog
9th July 2018
@RSKGames says..
This is a comment about the recent feature ''enter your name'' after playing one time.
Views 146, Upvotes 32
2018 Framework
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