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Two Tasks
Blog
5th May 2018
1. Finish off the Franken-Jumper game.
2. Rewrite my giant Array declarations.
.. Oh, and then double check that the new stuff works on all targets.
Views 113, Upvotes 23
Daily Blog
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561
Memory Woes
Blog
4th May 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it!
Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS.
It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code.
The task, then, will be to rewrite a significant part of "On a Space Shooting T...
Views 146, Upvotes 30
3ds Homebrew
*shrugs*
Blog
4th May 2018
I have no idea.
Feels a bit like NeonPlat, and I'm slightly tempted to just make NeonPlat instead!!
Views 113, Upvotes 26
Daily Blog
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561
Focus, Jay!!
Blog
4th May 2018
After spending hours retweaking the 3DS part of the framework, I'm now mostly confident that everything's a little more compatible.
Views 146, Upvotes 24
Daily Blog
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3ds Homebrew
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2018 Framework
3rd May 2018
I sat around waiting for feedback from the GBATemp community, in the hope that I might be able to fix up any potential issues with my 3DS Framework.
Nothing arrived.
I've left it there for 3 days, and... Nothing...
So, here's release #2. Micro Clampett on the 3DS.
(YouTube)
You can Download Micro Clampett here.
Views 60, Upvotes 13
Daily Blog
A sigh of relief
Blog
3rd May 2018
After extensive testing, it seems the Ogg playing is more or less functional.
I still need to tweak it for different Choons. Flappadiddle-Doo's struggling when it comes to switching levels. But other than that it's pretty much working as expected.
Views 147, Upvotes 38
Daily Blog
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3ds Homebrew
2nd May 2018
Today has been one hell of a long haul.
Views 285, Upvotes 34
3ds Homebrew
Hmm...
Blog
2nd May 2018
My plan for this week was mostly to fix all the issues that people had with the first test release on 3DS.
Views 130, Upvotes 19
Daily Blog
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3ds Homebrew
1st May 2018
Today I was reminded of the classic Amiga puzzler "Pushover".
Views 71, Upvotes 14
Daily Blog
1st May 2018
After each week's release, I'm literally bombarded by player's thoughts and comments.
Let's take a look at what RSKGames thinks of this week's game.
You can Download Bungee Stars here.
@RSKGamesNot much was revealed about this week's game "Bungee Stars", so it was a pleasant surprise to play this fun little game.Views 215, Upvotes 43
Player Thoughts
OK, Now What?>
Blog
1st May 2018
Over the next few days, I hope to fix up a few of the flaws in the 3DS Framework, but otherwise I'm fairly happy with the way it's worked out.
Having said that, there's been absolutely no feedback whatsoever over the past few hours, so I have no idea if it's working for others or not.
Ho hum..
Views 58, Upvotes 7
Daily Blog
30th April 2018
I promised over on the GBAtemp forum that today would be the day for the first 3DS Homebrew test release, with or without working music.
Unfortunately, it's without working music
![]() Views 151, Upvotes 11
Daily Blog
30th April 2018
Dive for the Stars
Views 370, Upvotes 17
Daily Blog
D'oh!
Blog
30th April 2018
Here's how yesterday went.
1. Create the logo, do the screenshots, prepare the assets.
2. Compile the Windows version.
3. Test the 3DS edition.
4. Tweak the 3DS edition.
5. More 3DS tweaking.
...
2184. Extra 3DS tweaking.
2185. Realise there's no time to post the actual game.
Views 109, Upvotes 28
Daily Blog
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3ds Framework
The Last Day...
Blog
29th April 2018
Today *should* be about finishing things off, on this week's game.
Views 104, Upvotes 9
Daily Blog
Half Sound
Blog
28th April 2018
Well, that kinda works..
Views 123, Upvotes 30
Daily Blog
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3ds Homebrew
Slow Going
Blog
27th April 2018
Whilst trying to help rearrange the shed, the past few days have been rather lacklustre in the coding department.
Views 48, Upvotes 8
Daily Blog
Number Complications
Blog
26th April 2018
Getting some really unexpected number issues that I'm fairly sure I shouldn't be having!
Views 55, Upvotes 5
Daily Blog
Would I Switch?
Blog
25th April 2018
@RSKgames asks "Why not take the plunge into the Switch Devkit."
Views 359, Upvotes 13
Daily Blog
Switch Homebrew?
Blog
25th April 2018
Looks like the Switch's Homebrew doors are currently being blown wide open.
Views 326, Upvotes 7
Daily Blog
Giving Up..
Blog
24th April 2018
Tonight I started a new project.
#559 - Topsplodings
And that's as far as I got.
Views 156, Upvotes 28
Topsplodings
Oh, come off it!!
Blog
24th April 2018
I've now tried a multitude of different methods to get Audio working on my 3DS Homebrew Framework, but so far absolutely nothing seems to be working.
Views 111, Upvotes 29
Daily Blog
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3ds Homebrew
23rd April 2018
After each game's release, I get a huge influx of opinions and thoughts from a variety of different people.
Let's look at RSKGame's thoughts for this week's game!
You can Download Micro Clampett here.
@RSKGamesI remember playing Mini Clampett last year. It is a very addictive game and as it was the first game to get the online scoreboard feature, lot of competition was there to get the highscores. I tried the hard mode today and got nowhere near top 5 highscores, the huge...Views 238, Upvotes 41
Player Thoughts
Sounding Close
Blog
23rd April 2018
My adventures into 3DS Audio are looking a little bit closer.
Views 105, Upvotes 22
Daily Blog
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3ds Homebrew
22nd April 2018
Clampett's returned in this odd little platforming game.
Views 366, Upvotes 44
Release
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558
End of the Week
Blog
22nd April 2018
Back to my usual "End of Project" duties, today.
Views 93, Upvotes 27
Daily Blog
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558
This Week's Game
Blog
21st April 2018
Game #558 is coming along rather well, and is mostly "complete" on the PC side of things.
The 3DS version is still all kinds of quirky, though, with issues such as the level generator taking WAY too long on the hardware. Again, something that the emulator has no trouble at all with, but that the hardware itself struggles to do.
I'm going to have to chop up the generator and build the level up over multiple frames, instead of clogging up the entire system for the duration.
Other than that, though...
Views 99, Upvotes 30
558
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