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9th March 2013
Apple says we're not supposed to reveal actual sales figures, so you won't find any of those inside. You will find a nice graph, though!
Views 18, Upvotes 6  
Daily Blog
9th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right"> Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters! I remember it like it was yesterday. Except it wasn't yesterday. ... It was three entire smegging years ago!! ARGH!!!!
Views 65, Upvotes 13  
Agameaweek Gold
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle. Then one day, I spotted a bright blue stripy box. "Blitz 2.0!??? Oooh! I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language. I whipped it up. .. I say that. ...
Views 24, Upvotes 10  
Daily Blog
8th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left"> Sometimes, I like to test different aspects of game development. Will a certain game work better with larger wonderfully presented HD artwork, for example? Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!! <a href="https://AGameAWeek.com/GameList.php?ShowJust=228">

2011 - TinyAss

<...
Views 58, Upvotes 20  
Agameaweek Gold
7th March 2013
IGN reviews SpikeDislike2! No, really!! (URL "https://uk.ign.com/articles/2013/03/05/app-store-update-march-5-2">Watch the video) from 2 minutes in. o/yeayo/ In other news, (URL "https://dynamicite.org/?p=307">Dynamicite) also reviewed the game, and only had audio complaints, which is great considering how shit it looks!!!
Views 13, Upvotes 5  
Daily Blog
6th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> Aaah, March 6th. A day that will forever live in my memory. Want to know what happened to me, this time last year? You can read all about it (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">right here!) March 6th was when it all began. Hmm.. Oddly enough, I did in fact manage to post a game, last March 6th! It was late Monday night/Tuesday morning, I'd had a spectacularly rough d...
Views 118, Upvotes 12  
Agameaweek Gold
5th March 2013
It's time to show your hatred for objects with pointy bits! <a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1-1024x768.png" alt="" title="ipad1" width="590" height="442" class="alignnone size-large wp-image-2652" /></a> SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face! You can <a href="https://AG...
Views 159, Upvotes 21  
Release
4th March 2013
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning. I wondered... How often will it actually appear? Have I actually produced enough games to keep it going EVERY DAY? I wrote a little script to find out. There are graphs inside
Views 30, Upvotes 7  
Daily Blog
4th March 2013
AGameAWeek is meant to happen on Tuesdays. I've stated numerous times that SpikeDislike2 will be released on March 5th, which is also a Tuesday. .. But Apple.. .. Apple don't give you times..! On Apple's hugely chaotic iTunesConnect site, you can happily pop a Release Date into the mechanism, but there's no way to state a Release Time. Given that AGameAWeek happens on a Tuesday Morning, GMT, I can't then expect US folk to have to inexplicably wait an extra 6 hours, just because thei...
Views 37, Upvotes 6  
Daily Blog
3rd March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that! Luckily, a new iOS App has come along to save me the trouble. The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on this day,...
Views 71, Upvotes 17  
Agameaweek Gold
2nd March 2013
Before today, there's been that niggling doubt. If SpikeDislike2 didn't get Apple Approval, the whole thing would have to be rescheduled. This morning, SpikeDislike2 received it's Apple Approval! SpikeDislike2 is READY TO GO Tuesday March 5th 2013 is officially SpikeDislike2'sday!
Views 102, Upvotes 9  
Daily Blog
1st March 2013
It's our latest regular feature! Hurray! Each month, I'll spend about five minutes doodling some stupid pixellated artwork, then scale it up to insane proportions, and slap it on the internet for all to see. If you like the chunky, heavily pixellated, oversized desktop images, you might like to use these as your system/devices wallpaper. Oh, what fun. This month, an obvious choice! SpikeDislike2 is just a few days away, so here's a lovely big wallpaper for your system of choice. <a h...
Views 51, Upvotes 11  
Daily Blog
27th February 2013
What did I do, today? Well, first I made Blockman Slots, then I wondered what to do next.. .. and wondered.. .. and wondered.. ... Then I figured, since I wasn't actually doing anything, I might as well load up "Sprite Something" on the iPad, and waste a couple of hours drawing a whole batch of random sprites. So, here's a whole batch of random sprites!! (URL "https://AGameAWeek.com/wp-content/uploads/2013/02/RandomSpritesheet.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02...
Views 15, Upvotes 5  
Daily Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed! I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!! <blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/status/...
Views 34, Upvotes 14  
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game. Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013

Head inside for more details.
Views 86, Upvotes 12  
Printable
26th February 2013
Happy Blockman Day! It's been 4 years since the last Blockman Gets game was released, so it's about time we had another! Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions. There's four different fruit to eat. See if you can figure them all out!!

Download

You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...
Views 125, Upvotes 17  
Release
25th February 2013
A random oddball thought, resulted in this. Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!! <img src="https://socoder.net/uploads/1/Spike2.png"> The rules are simple. You start in square one, and make your way as far through the board as you can. If you hit a Spike, it's game over! If you make it to the goal, you're a Pro at random chance!! A single orange player counter has lovingly been provided.. If you'd li...
Views 28, Upvotes 9  
Daily Blog
25th February 2013
I've updated the uploaded Jayenkai Monkey Framework to the latest version that I'm using. woot!

The Download

Downloads have been removed due to.. A) Lack of people using it. B) Lack of ME even using it. C) It's quite old, now, and getting older every day!

The Old Version

<a href="https://AGameAWeek.com/2013/01/monkey-skeleton-13_01_28/">All of this stuff is still included</a>

The New Additions

It's been a whirlwind of a month, and I've...
Views 83, Upvotes 12  
2013 Framework
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2. Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for? Well, here's where the plan comes in. On Release Day...
Views 54, Upvotes 6  
Daily Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day". This year, that's not going to happen The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time. Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on the AppStore, j...
Views 24, Upvotes 7  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!! Here's what's on the current todo list. Platdude's Arcade Collection A whole new retro collection, made with iCade in mind. Arcade Slots The best collection of random gameplay mechanics you'll love to hate! Blockman Gets Hungry Blockman is back for a whole new adventure! What will he be eating, this time?! SpikeDislike2
Views 33, Upvotes 7  
Daily Blog
19th February 2013
Hmm.. I seem to be remaking things, a lot, lately.. Either the Doc's sucked out all of my imagination, or I'm enjoying this Monkey language a bit too much!! Aw, who cares, it's another classic AGameAWeek game, remade for Browsers and Android!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ss1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ss1-300x225.png" alt="" title="ss1" width="300" height="225" class="alignnone size-medium wp-image-2584" /><...
Views 122, Upvotes 12  
Release
18th February 2013
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple. That's it! It's gone.. It's off. There's no turning back, now! In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved! A relatively painless procedure... well, except for all of <a href="https://AGameAWeek.com/2013/02/ios-editions/">yesterday's palaver</a>, anyway!
Views 63, Upvotes 6  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are. Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to. The dreaded "iTunes Connect" area! ARGH!!!! You've probably read enough of my rants to know that iDev isn't easy. There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 24, Upvotes 5  
Daily Blog
WTF? Blog
15th February 2013
I don't know.. I was playing around in PaintShopPro, and stumbled upon a nice little silly effect for backgrounds. This image has no purpose whatsoever, but it quite nice, so.. um.. yeah, that!! Enjoy! (URL "https://AGameAWeek.com/wp-content/uploads/2013/02/wtf.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/wtf-1024x1024.png" alt="" title="wtf" width="590" height="590" class="alignnone size-large wp-image-2571" /> Click for 2048x2047..!?)
Views 21, Upvotes 7  
Daily Blog
14th February 2013
Oh my god!!! Are you kidding me?! Hey, Nintendo, take a look at the title of this website. Guess what I'm doing.. Single-handedly, too, I might add. You're a company. You're a BIG company. Why in the name of hell does it take you SEVEN MONTHS to bring Animal Crossing 3DS to Europe? Japan : November 8, 2012 Europe : June 14, 2013 That can't be right!?! It just CAN'T be! There's no way it would take you that long to translate it all. You've got TEAMS who specialise in that sort of thing....
Views 18, Upvotes 6  
Daily Blog
13th February 2013
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to. <a href="https://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems. I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the trick. ...
Views 52, Upvotes 7  
Daily Blog
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