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12th February 2013
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule. For those that are new, here's a great example. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a> While working on AGameAWeek might occasionally lead to a magical wonderla...
Views 125, Upvotes 12  
Release
11th February 2013
You know what I hate? Icons. You might've noticed that very few of my games include icons. Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed. Gah, I HATE icons!!! AGameAWeek on Android means I need 3 icons every smegging week. Oh, great : Today, I made a "Jay is too lazy for this" tool, called IconResizer. <a href="https://socoder.net/uploads/1/IconResizer.zip">Download IconResize...
Views 41, Upvotes 10  
Iconresizer , Utility
9th February 2013
I'm at odds over this one. The first possible launch date is Feb 23rd. Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS. It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky! It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I...
Views 46, Upvotes 7  
Daily Blog
8th February 2013
Hello all. If you're a regular reader, prepare to be marginally disappointed. Today's release is NOT for you Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png" alt=""...
Views 58, Upvotes 11  
Daily Blog
5th February 2013
Aaah, the familiar sound of squelching!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a> The gameplay is easy on this one. Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and cause general o...
Views 176, Upvotes 22  
Release
4th February 2013
Part of SpikeDislike 2 will be it's various game modes. I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out! Meanwhile, here's the first to be fully integrated, and playable, and kinda fun. Sheep Goes Right! Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome! More modes a-comin'!
Views 120, Upvotes 9  
Daily Blog
Juggling Blog
3rd February 2013
Don't worry, it's not Unijuggler again!! Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete. Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days! <a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a> The game is playable, the cr...
Views 121, Upvotes 7  
Daily Blog
1st February 2013
I've yet to figure out how to solve TamToucan's X/Y Tilt issue, but a couple of gripes have already been tweaked. <a href="https://agameaweek.com/?Game=282">C3ntipong Test Edition for Android - Version 2!</a> The paddle, for starters, is now set much further up the screen. This may result in a slightly harder game, but at least your finger won't be in the way! (or at least, it shouldn't be, unless you have a really really tiny phone, or gigantic finger!) I've dug deep i...
Views 76, Upvotes 7  
Daily Blog
31st January 2013
Last month I suggested that a crappy unartistic desktop image might make for a rubbish new monthly feature. Tomorrow's the first of February, so I might as well keep the crap coming! Here's February's Crappy Uninteresting Desktop image. Enjoy! (URL "https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb-1024x1024.jpg" alt="" title="Desktop_2013_Feb" width="590" height="590" class="alignnone size-large w...
Views 70, Upvotes 5  
Daily Blog
31st January 2013
There's still plenty to add. Music, for one. And Badges. And Pickups. If you spot anything else missing, odd, bug-like, or otherwise quirky, let me know. <a href="https://agameaweek.com/?Game=282">C3ntipong - Test Edition</a> The final-ish version will be available on Tuesday.
Views 112, Upvotes 6  
Daily Blog
30th January 2013
This WIP currently has the title of "C3ntipong" <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-30-17-17-13.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-30-17-17-13-187x300.png" alt="" title="Screenshot_2013-01-30-17-17-13" width="187" height="300" class="alignnone size-medium wp-image-2528" /></a> MMMMmmm.. Centipong on Android! (And HTML5 and Windows and Mac and iOS! YES!!) Why Centipong? I was browsing throug...
Views 88, Upvotes 6  
Daily Blog
29th January 2013
The last time I posted this game, back in late 2010, it was available on Windows, Linux, MacOSX and even on iOS! This time around, I'm using a completely different programming language, and I'm not entirely settled into things yet, so we're launching on only 3 platforms, instead. <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r21.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r21-300x225.png" alt="" title="cardagain_r2" width="300" h...
Views 143, Upvotes 18  
Release
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..

The Download

Framework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...
Views 169, Upvotes 11  
2013 Framework
28th January 2013
Is your PC running Windows? Do you like Card games?! Then you're in luck! <a href="https://agameaweek.com/?Game=281">Cardagain for Windows - Test</a> : 10Mb!! If it nags for an OpenAL dll, you can grab that <a href="https://connect.creativelabs.com/developer/Wiki/OpenAL%20Installer%20for%20Windows.aspx">here</a>. I'm going to fiddle with the zip later, and see what OpenAL stuff I am or aren't allowed to include. Let me know if it does/doesn't run. Thanks!
Views 121, Upvotes 9  
2013 Framework
28th January 2013
I left my Cardagain soaking, overnight, and it's gotten bigger! How much bigger? Well, yesterday it was about 3.5Mb. Today it's a whopping 10.4Mb!! Yikes!!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png" alt="" title="cardagain_r2" width="641" height="481" class="alignnone size-full wp-image-2508" /></a> What's done that? Graphics! Lots and lots of graphics. If...
Views 74, Upvotes 9  
2013 Framework
27th January 2013
You all remember Cardagain, right?! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a> Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too. The basic idea is this... A ...
Views 72, Upvotes 9  
2013 Framework
JNKrunch Blog
26th January 2013
Aaah, the joys of data compression! OK, here's the complications with Monkey. 1. File Access is a little bit touch and go. I've had a play with it, and sometimes it works, sometimes it doesn't. I'm not entirely sure why this is, but.. Whatever! For the meantime, until Mark Sibly's had time to get everything perfected, I'll be staying out of it's way. 2. Can't read a raw .png This is annoying! For the past few years, I've been getting used to using .png file...
Views 98, Upvotes 8  
2013 Framework
25th January 2013
OK, folks, here comes the big test. Is everyone ready? Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="https://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb. Note : This is simply a test engine. This is not a game! Do not expect a game!!! Feedback Required. (Post it below!) Device : What have you got? Android :...
Views 170, Upvotes 20  
Experimental , 2013 Framework
25th January 2013
So, here we go again. We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh). With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year. Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options? Or, what games could prove to be an obscure tricky challen...
Views 36, Upvotes 8  
Daily Blog
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close. Here's what needs doing, as well as explanations as to why they're tough.. (Note : Very waffley, and probably not all that interesting!)
Views 66, Upvotes 11  
2013 Framework
24th January 2013
Badges?! Got them!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart-300x168.png" alt="" title="needbetterart" width="300" height="168" class="alignnone size-medium wp-image-2490" /></a> Took longer than expected, but got a basic "Give Badge, play jingle, show badge" type thing going on in the framework, today. Easily expands for up to 128 badges, which all get saved, too. I've...
Views 78, Upvotes 10  
2013 Framework
21st January 2013
Already!? Who saw this coming?! I sure as hell didn't!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a> You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game! Update : I deleted all these earl...
Views 70, Upvotes 11  
2013 Framework
20th January 2013
Deary me, this took some doing!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/highscores.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/highscores-1024x565.png" alt="" title="highscores" width="590" height="325" class="alignnone size-large wp-image-2482" /></a> Today's additions might not look like much, but bloody hell was it tricky to add! Here's the complicated stuff. For starters, Monkey gives you a whopping ONE variable to save. One.. ...
Views 93, Upvotes 11  
2013 Framework
17th January 2013
Today I took some time to build a Bitmap Font Creator, and a way to implement them into the new Monkey framework. It didn't actually take as long as I was expecting, but there was one marginal stumbling block along the way. <a href="https://socoder.net/uploads/1/text.png"><img src="https://socoder.net/uploads/1/text_thumb.png"></a> I had originally intended to have all the character widths outputted to nice data files, so that the fonts would be nice and neat when displayed. Unfo...
Views 54, Upvotes 9  
2013 Framework
Buttons! Blog
16th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons-300x232.png" alt="" title="Menu_Plus_Buttons" width="300" height="232" class="alignnone size-medium wp-image-2476" /></a> Things should be starting to look a little familiar, now! Today, I added a simple frontend menu system to the framework. Nothing too fancy, just the usual Easy/Normal/Hard options. You can tap them, click the...
Views 73, Upvotes 10  
2013 Framework
15th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/done_before.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/done_before.png" alt="" title="done_before" width="396" height="308" class="alignnone size-full wp-image-2473" /></a> You might recognise that little icon. Redrawn in super-high-definition (128x128 pixels!) for iPad Retina display, or other high-def displays. I'm currently halfway through adding in the Pause menu, with appropriate Quit, Audio, and o...
Views 56, Upvotes 12  
2013 Framework
14th January 2013
I'm all out of little experimental ideas, so I figured I'd play it safe, and make a shitty little classic game! Plus I've been FAR too busy with the Monkey framework, this week, to do anything bigger. No matter, here's a nice little fun shooty thing. You know how this one goes. Left+Right, and Fire (Z/X/Up!) Also, if you play it on your iPhing, you can control everything with touchyness!! <h3> PlayMyCode no longer works Views 32, Upvotes 11  
Release
6314 results 0 1 2 3 ... 199 (200) 201 ... 231 232 233 Prev Next
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