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11th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a> --- Well, that didn't go to plan, but it's not entirely awful, either. In fact, it's turned out so nicely that I've even added it to the Archive. AGameAWeek just took a turn for the weird! Today's quickly made game was made in about 4 hours, and is a nice Scrabble...
Views 167, Upvotes 19  
Release
11th June 2010
It's that time of year again, where everyone goes absolutely nutso over some stupid game of football. In the coming weeks, 95% of the world's population will be watching up to 64 games of stupid football. That's over 96 hours worth! ...I'd rather be doing something much more productive. So, I've decided to setup Jay's World Cup Challenge. (URL "https://socoder.net/bloodyfootball_1500.png"><img src="https://socoder.net/bloodyfootball_480.png"> Every...
Views 25, Upvotes 8  
Daily Blog
10th June 2010
Not sure... Today should be iPhinging day, but instead I'm faffing around with NeonPlat some more, and adding some nice fun little elements. (URL "https://AGameAWeek.com/wp-content/uploads/2010/06/NeonPlat2_Plus.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/06/NeonPlat2_Plus-300x187.png" alt="" title="NeonPlat2_Plus" width="300" height="187" class="alignnone size-medium wp-image-652" /> Smashing!.. is nicer than it was, I've added a...
Views 36, Upvotes 6  
Daily Blog
9th June 2010
I'd planned to make a NeonPlat post, this morning.. But then, I've also planned to do WarioWare on Wednesdays.. .. and then there's the Music thing, which I've also decided to do on Wednesdays. ... Derp! So, looks like we're going to start having a Megapost every Wednesday, from here on. Aftermath, Music and More!
Views 52, Upvotes 8  
Daily Blog
8th June 2010
Simply put, Awesome!!! Hop around, grab the balls, throw them at the bad guys, and paint all the white floor tiles in the colour of your pants! There are four difficulty modes on the titlescreen, and you can play Co-Op style with up to four players simultaneously!!! (although, you all have to be using the one system. Still haven't learned to do any Network stuff, yet!!) <a href="https://AGameAWeek.com/complete/NeonPlat_2_20100608B.png"><img src="https://AGameAWeek.com/complete/Ne...
Views 221, Upvotes 25  
Release
7th June 2010
Um.. Yeah.. That's almost everything!! <a href="https://socoder.net/uploads/1/NeonPlat2_Megashot.png"><img src="https://socoder.net/uploads/1/NeonPlat2_Megashot_thumb.png"></a> Todo : Menu and powerups..
Views 77, Upvotes 8  
Daily Blog
6th June 2010
I'm halfway through NeonPlat 2, and would you believe it, I have a dream about Invisible Munky 2! FFS, how annoying is that!? Now I've another gameplay idea banging away in my head, and it actually seems nice and playable, too! Bah... I'll have to set it aside, and focus on the task at hand. For the sake of comparison.. NeonPlat used to be this. <a href="https://socoder.net/uploads/1/NeonPlat_WasThis.png"><img src="https://socoder.net/uploads/1/NeonPlat_WasThis_thumb.png"&g...
Views 81, Upvotes 9  
Daily Blog
4th June 2010
I'm still not sure what I'm calling this release, but NeoNeonPlat has been stuck in my head for a couple of days. Seems to fit. Other suggestions are welcome. Meanwhile, multiplayer (one system) is working great, and I'm starting to formulate how the scoring will all work out. There are three different baddies, the white platforms are back, and I'm starting to build up a nice progressing difficulty system. It's coming along nicely!!!
Views 64, Upvotes 9  
Daily Blog
3rd June 2010
I'd planned to do my regular iPhing development learning thing today, but. Meh, bad head, can't think, not in the mood.. Never mind.. Instead, I'm playing about with NeonPlat2. <a href="https://socoder.net/uploads/1/NeonPlat2_IngameAlready.png"><img src="https://socoder.net/uploads/1/NeonPlat2_IngameAlready_thumb.png"></a> Blimey, where did that come from!?! I've been doodling sprites for the past couple of days, and today, just like the last time that I did N...
Views 41, Upvotes 8  
Daily Blog
2nd June 2010
"What ever happened to midis that we used to have in games, and all the little tunes we used to hear whilst we were playing Doom. Whenever we played we would forget about the quality, because we were too busy shooting Demons in the face with ammo..." .. Then I couldn't think of any more lyrics. Never mind, the tune was created, and sat on my hard drive for about a year or two. Obviously titled FM because it sounds like a classic FM midi file! Later on, I decided to use it on my JNKx15 ...
Views 30, Upvotes 9  
Daily Blog
2nd June 2010
A proper week, this week. Waiting for a 6 hour render gave me plenty of time to play about, and I think I came up with some niceties, this week. Game : Waiting : COME ON, ALREADY! Amiga themed, like Boing! Game : Lemmings : Just Dig Again, thinking Amiga! Plenty of bugs in this one, though, so be careful! <object width="480" height="385"><param name="movie" value="https://www.youtube.com/v/kh_YWoB80ks&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"><...
Views 27, Upvotes 7  
Daily Blog
1st June 2010
Having pretty much messed up this week's game, I figured it'd be a better idea to go for the Tried and Tested, this week. So, without having to think too hard, it's time for NeonPlat 2! First job is the art. All nice and hi-res, while still being small enogh to fit as much onscreen as I can. Level Progression should be dealt with, and a couple more characters, too, so suggestions for those are welcome. I'll keep you updated, as the game builds! An update as the game builds.. &...
Views 67, Upvotes 9  
Daily Blog
1st June 2010
This week's game didn't quite turn out as well as expected. We'll call this week a fail, I think! Still, you could probably play it once, if you could be bothered, and then delete it in a slight rage that you played something that wasn't all that good! <a href="https://AGameAWeek.com/complete/Boing_Again_20100601A.png"><img src="https://AGameAWeek.com/complete/Boing_Again_20100601A_thumb.png"></a> Amiga's Boing Ball bounces around the platform level, and collect...
Views 158, Upvotes 18  
Release
30th May 2010
Not sure what game this is, but I made the Amiga Boing Ball, slapped it into a bricky map, and let it bounce about a bit. <a href="https://agameaweek.com/completeB/2010/Boing_Again_20100601A.png"><img src="https://agameaweek.com/completeB/2010/Boing_Again_20100601A_thumbb.png"></a> *shrugs* I'll keep bashing the keys, and see what comes out the other side! Hurray for random game making!!
Views 68, Upvotes 7  
Daily Blog
28th May 2010
When I was a kid, I used to love playing quiz games. Blockbusters, Wheel of Fortune, Jeopardy, loads of great 8/16-bit quiz games. They all had one thing in common.. They let you actually TRY to answer them. Nowadays, it seems that every damn quiz, even Wheel of Fortune and Jeopardy, has become a stupid sodding Multiple Choice quiz, where you don't have to think, and type.. Instead resorting to a "Buzz - Pick one" style of gameplay that really ruins the whole game for me.. Bloody things. So, Might...
Views 39, Upvotes 8  
Daily Blog
27th May 2010
Note : Inexperienced user ahead!! <a href="https://socoder.net/uploads/1/iphoneshot3.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot3_thumb.png"></a>

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?p=596">Part One : Tilemap</a> <a href="https://AGameAWeek.com/?p=614...
Views 117, Upvotes 12  
Ios Dev
27th May 2010
Busy/Lazy, one or the other, or perhaps a bit of both. I have at least posted a little "Eat the Objects" game, but it's not much. Sorry! Maybe next week. Meanwhile, today's Thursday, so it's back to learning iPhing dev. I'll let you know how that turns out later on, and maybe post tutorial #2.
Views 40, Upvotes 6  
Daily Blog
26th May 2010
Thanks, JurassicPlayer! A lovely review of Munky Blocks DS. I'm currently contemplating (but still haven't yet attempted to) fixing up this and JNKPlatDS08. Motivate Me!! Send levels if you've got 'em..
Views 156, Upvotes 19  
Daily Blog
25th May 2010
This week we're playing with Penises! A remake of a classic test game, that never really went anywhere. The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start. <a href="https://AGameAWeek.com/complete/Penis_Extension_20100525A.png"><img src="https://AGameAWeek.com/complete/Penis_Extension_20100525A_thumb.png"></a> Click the penises to turn them around, and put their little hats on t...
Views 141, Upvotes 17  
Release
23rd May 2010
Aaaah, lovely weather! As Dan Bull sang this week, it's wonderful weather for gaming, and even better if the game is Scrabble! And that's about all I've done. Alongside animating this weeks main character and drawing my default ground tiles, I've not really done a whole lot. The game is due on Tuesday. Wish me luck!!
Views 32, Upvotes 8  
Daily Blog
iPhing Blog
20th May 2010
Blimey, that didn't take too long. <a href="https://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot2_thumb.png"></a> Well, it DID, but it took significantly less time than I thought it would.

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?...
Views 117, Upvotes 13  
Ios Dev
20th May 2010
So far, we've had the following.. ... Day 1. (Last Wednesday) Do What?! Wha.!.! Euww.. Visual stuff.. Eeek! Argh!! Day 2. (Thursday) Pissed about with other stuff on my Mac, in a vain attempt to ignore the fact that I had to learn stuff. Days 3-7. (Fri-Sat-Sun-Mon-Tue) Back to AGameAWeek, recompiling all the Blitz stuff, uploading those, fixing up JNKPlat and Gravity Bombs. --- It seems that, no matter how much I want to, I don't actually have all that much iPhing time. A...
Views 51, Upvotes 12  
Ios Dev
19th May 2010
Third week of chaos, and... well, in honesty, this was all thrown together late last night! MacWeek really took it out of me, and I had no time, but hey! Still did it!! Game : Bully Bob - Bob needs to learn a lesson Game : Sea Pea, See - Can you See the Peas in the Sea? Music : Plat 2 - 12" remix of Platdude's Theme Comic : Click Here - Click for Awesome Meanwhile, Shadow1w2's been sending me some nice .mio programs. I've yet to...
Views 37, Upvotes 6  
Daily Blog
18th May 2010
Nearly two whole years in, and you'd have thought that more people would've taken notice of the guy making AGameAWeek. I've moaned before about lack of interest, and I go in and out of these little phases.. It doesn't hurt, it's just a little saddening when there's not much interest. This week, we've hit another "Wha!?" point. Having finally got the Mac, and released no less than TEN entire Mac games within a week, I've had the lowest number of visits all year!! Wha...
Views 62, Upvotes 8  
Daily Blog
18th May 2010
Uhoh, the ratio's dropping! No matter, this week's been SUPER busy, what with it being the week I finally got a Mac. As seen the other day, I re-released <a href="https://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too! Today sees a couple of extra bonuses. <a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src="https://soco...
Views 80, Upvotes 7  
Daily Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game. NOOoooooo!!!!!! I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer. First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is pretty much a require...
Views 35, Upvotes 8  
Daily Blog
14th May 2010
A couple of days ago I posted my first test compilation of a Mac game. I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!! Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax. We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them. Anyway, here's ...
Views 71, Upvotes 12  
Daily Blog
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